techmuse
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techmuse.bsky.social
techmuse
@techmuse.bsky.social
He/Him - Will post whatever on my mind. Kinda a big nerd. Likes gaming, modding, tinkering, etc. Avid Nintendo and animation fan. Opinions: mine
Links: https://linktr.ee/techmuse8
there’s not much yet but I’ll keep continuing to add on, the main things of interest is some savefile documentation at the moment, I didn’t upload my symbol map yet but that will be coming soonish alongside an example project, so stay tuned for that
October 13, 2025 at 3:23 AM
think this might be the time where I start trying to implement WebSockets into the game for this, I know there’s libs like ApCpp and ArchipelagoPP but with the way I’m doing things I’m stuck with using C++ 98, not like it doesn’t help as a reference, so stay tuned for more updates
October 12, 2025 at 6:08 AM
Basically I just replaced the check for if the kettle is at 0 HP with my own that instead checks if the level is unlocked (screenshots 1 and 2), and I unlock the level by checking to see if a button has pressed to then set the necessary flags in the save (3rd screenshot)
October 12, 2025 at 6:08 AM
surrounding Guinevere. can't wait to see what comes next!
September 19, 2025 at 10:52 PM
- Splatoon Raiders overview trailer
- Kirby Air Riders news
- Metroid Prime 4 overview and release date
- Age of Imprisonment overview
- Pikmin 4 Switch 2 edition
- Rhythm Heaven Groove news
- Tomodachi Life LtD news
- Mario Wonder Switch 2 edition
- Mario Maker 3
September 12, 2025 at 12:57 PM
Haven’t posted here in a bit but behind the scenes I’ve been working on reverse engineering the game’s code so I can implement new features, and for a bigger project related to the randomizer, so stay tuned
August 24, 2025 at 8:05 PM
Reposted by techmuse
Far Flung Flooders took me quite a bit just to figure out why the enemy with the key in the last section wasn't spawning, I just needed to make sure that the enemy with the key that's originally linked to a flooder so it can move with it is paired with a flooder or squee-g (yes that actually works)
August 21, 2025 at 5:35 PM
Reposted by techmuse
and just now I got around to fixing (hopefully) all of them
August 21, 2025 at 5:35 PM
Reposted by techmuse
summary of the above playthrough, it was fun, though I did run into these softlocks
August 21, 2025 at 5:35 PM
Far Flung Flooders took me quite a bit just to figure out why the enemy with the key in the last section wasn't spawning, I just needed to make sure that the enemy with the key that's originally linked to a flooder so it can move with it is paired with a flooder or squee-g (yes that actually works)
August 21, 2025 at 5:35 PM