TheDuckCow
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theduckcow.com
TheDuckCow
@theduckcow.com
Animator, gamedev, and creator of Moo-Ack! Productions | Product Manager at Poliigon | #MCprep #b3d #GodotEngine #vegan

Working on @wheelstealgame.com
Another one bites the dust, this one has really hampered the ability to make procedural placements along roads. No longer!

#godot road generator, some testing tomorrow before merging and finally cutting the next release.

github.com/TheDuckCow/g...
September 28, 2025 at 6:25 AM
Dang this took me awhile, but was an important issue to fix before the official release of the Terrain3D support for the #godot Road Generator addon.

To be merged shortly:
github.com/TheDuckCow/g...
September 27, 2025 at 6:19 PM
You know, it's been quite a while since I've posted a tutorial - got this one ready just in time for you all
September 20, 2025 at 10:29 PM
Final result: Roads can now have UV'd undersides, useful for bridges. Fully interpolates between individual RoadPoints, including to an "off" mode, but defaults to parents so you can assign for the parent road container or overall system.

Merged into dev from github.com/TheDuckCow/g...
September 8, 2025 at 6:24 AM
Also seeing this now in practice, I'm quickly converted #godot #gdscript

It feels messy imo without the dashed rows, and helps accomplish a same visual clue in external editors where collapsing using the region keyword doesn't work.
September 7, 2025 at 6:41 PM
Working on seamless UV mapping for for the new manifold thickness feature a community member recently worked on. Super handy being able to tweak in the viewport and live edit the code without restarting the scene/editor.

Also just now saw I need to flip the direction on the reverse wall ha whoops
September 7, 2025 at 5:48 PM
Now how's *this* for nice and smooth update for this #godot #plugin system combining #roads and #terrain

Still need to change it so it only commits a single operation after transforming the road, so won't be as dynamic as pictured here. But still, should feel pretty slick and responsive.
July 28, 2025 at 2:24 AM
After a hiatus, finally got road-terrain cookin. This is an improved WIP integration between the #godot Road Generator and #Terrain3D - wild it takes a mere 200 lines of code to connect these two plugins together.

Extra margin/smoothing options in progress. Redo/undo ...we'll see 😅
July 27, 2025 at 8:59 PM
Just now ages realized ages later, I must have uploaded the gif using the "image" button. They really aught to merge all three and just handle it by extension

Anyhow, I present more visually this time: Alignment options in the #godot Road Generator! Find it in the asset library.
July 20, 2025 at 3:58 PM
This #godot road generator feature worked out just as I had hoped!

It's now easy to export a single "RoadContainer" glb, with a nifty option to auto-instance it back in place. So you just need to edit/overwrite the glb file via #blender / some dcc to update your scene

github.com/TheDuckCow/g...
May 18, 2025 at 5:51 AM