TheDuckCow
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theduckcow.com
TheDuckCow
@theduckcow.com
Animator, gamedev, and creator of Moo-Ack! Productions | Product Manager at Poliigon | #MCprep #b3d #GodotEngine #vegan

Working on @wheelstealgame.com
I've always been impressed with the engineering of floating bridges... but I guess I've always misunderstood what they meant by "floating"!
January 12, 2026 at 9:42 PM
Messing around with multi / transparent window stuff. It's uhhhhhh going? Let's see where i can take this #gamejam #gdko

Big kudos to this demo #godot project because fiddling with settings on my own wasn't getting me far github.com/geegaz/Multi...
January 10, 2026 at 5:19 PM
Reposted by TheDuckCow
“Uruguay did what most nations still call impossible: it built a power grid that runs almost entirely on renewables—at half the cost of fossil fuels. The physicist who led that transformation says the same playbook could work anywhere—if governments have the courage to change the rules.”
Uruguay’s Renewable Charge: A Small Nation, A Big Lesson For The World
Uruguay built a power grid that runs 99% on renewables—at half the cost of fossil fuels. Here’s how its bold energy overhaul became a global model.
www.forbes.com
January 10, 2026 at 8:29 AM
Computer running slow, see godot editor just sitting "idly" in the background like
January 3, 2026 at 5:40 AM
My first #blender "animation" of the year, which was a random self demo to help respond to a youtube comment asking how to store datablocks for reuse later in the context of the NLA editor. Always kinda fun mashing actions together like this hehe.
January 2, 2026 at 10:35 PM
Did you know that about 100 trillion neutrinos pass through your body like every second? And once you wear this beanie, ... you'll still have as many passing through.

To be fair this is irrelevant the faraday beanie's claims, I just find neutrinos kinda neat.
They gentrified the tinfoil hat
January 2, 2026 at 5:39 AM
On an NYE whim I flipped through some old work. Sometimes I'm so engrossed in game dev (or trying to make time for it) I forgot about those older pieces I used to be so proud of. I don't really make scenes like this anymore but was always kind of fun. Done in #Blender in 2014, early days of Cycles.
January 1, 2026 at 7:45 AM
Reposted by TheDuckCow
What a year. 🐧

- Lots of progress on Penguin Festival
- Released TWO trailers
- A bunch of Godot PRs + free addons
- Many fun experiments
- Leveled up skills
- Said bye to Meta
- Worked out / lowered cholesterol / sugar
- Continued therapy + self-discovery

#GodotEngine #gamedev #indiedev #VR
December 29, 2025 at 11:24 PM
Took ages but I finally got there - the new connection tool UX and refactor is done so you can now create, move, delete, and dissolve all your road points + procedural intersections with ease.

Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
December 29, 2025 at 2:26 PM
Reposted by TheDuckCow
This month's devlog packs a whole lot of road generator goodies for the end of the year - including procedural intersection progress, road-side decoration updates, and some cooking new UX interactions #godot #devlog

www.patreon.com/posts/146328...
December Devlog Updates | Wheel Steal Game
Get more from Wheel Steal Game on Patreon
www.patreon.com
December 21, 2025 at 6:28 PM
While reworking the connection UX tool for intersections, I got fed up with not having these shortcuts - already with the side adventure! Coming in the next Road Generator update, but still a WIP #godot #road #generator #addon
December 20, 2025 at 9:37 PM
Very scary and sad to see the devastating floods of our nearby counties and cities - 100K person evacuation is wild, looks like hurricane damage. Happily donated to one of the official funds, one of those "every bit helps" even if it is a long road to recovery regardless:

gofund.me/1add940a8
Donate to Flood Relief Fund 2025, organized by GoFundMe Org
We are currently responding to the Washington and Pacific Northwest flooding. Flooding is one … GoFundMe Org needs your support for Flood Relief Fund 2025
gofund.me
December 13, 2025 at 4:25 AM
Reposted by TheDuckCow
🌟 We're almost at 2,000 WISHLISTS on Steam 🌟

Help us get those last 18!

Share with anyone:
🥽 Wanting to dust off their VR headset
🐧 Who loves playing as a cute animal
😎 Just likes being a goofy goober

store.steampowered.com/app/3552090/...

#vr #indiegames #cozygames
December 10, 2025 at 1:31 AM
The same road you know and love from the last post, now in HD!

(ie me testing with more realistic textures for once, and noting down lots of areas to eliminate repeating and stretching... but, not half bad to begin with, even with the intersection??) #godot #godotengine #road #gamedev
December 9, 2025 at 8:12 PM
Procedural intersection coming along. In this scenario, showing off how you can turn a forked exit into an add lane exit. Obviously, would need another type of UV/mesh generator longer term for this use case, but it's already super cool having it interactive like this. #godot #addon #procgen
December 1, 2025 at 2:32 AM
And so begins the journey of assigning correct UV for this general purpose intersection (ie me doing trial and error instead of actually trying to think too hard to do it correctly)
#godot #roads
November 27, 2025 at 11:37 PM
Reposted by TheDuckCow
New month, who devlog? Highlights include some art style test updates from Wheel Steal, as well as a summary of in-progress features for the Road Generator by the community.

www.patreon.com/posts/novemb...
November Devlog Updates | Wheel Steal Game
Get more from Wheel Steal Game on Patreon
www.patreon.com
November 17, 2025 at 3:49 PM
Reposted by TheDuckCow
I am drunk on power after realizing Godot lets you embed textures in RichTextLabels, and well... ViewportTextures are textures. 🤯
#GodotEngine #gamedev #indiedev
November 7, 2025 at 5:27 PM
You think my lock's company would sponsor a replacement if I shared in social media how the thief gave up 3/4th of the way cutting through and went for the cable lock on the bike next to mine instead?
November 5, 2025 at 5:32 AM
Centerpiece of my Halloween costume
November 1, 2025 at 1:13 AM
Reposted by TheDuckCow
Evolution of game difficulty: As games moved away from coin-based arcades who profited from restarts and into player homes, the financial incentive became to reach a wider range of difficulty, overall easier.

Rating from GameFAQs, study by TheEconomist.
#gamedev #gaming #retrogaming #arcadegames
October 24, 2025 at 7:09 AM
Just saw that the #godot Road Generator passed 800 stars on github right after the v0.8.0 update... I guess should hurry up with v0.9.0 to hit 900 then!

A big 💙 to the ever-growing list of contributors (and supporters)

github.com/TheDuckCow/g...
GitHub - TheDuckCow/godot-road-generator: A godot plugin for creating 3D highways and streets.
A godot plugin for creating 3D highways and streets. - TheDuckCow/godot-road-generator
github.com
October 23, 2025 at 11:25 PM
"Even a broken clock is right twice a day".

Am I making political commentary? Nope - just noticed my profile's banner image is back in season, maybe I'll actually update sometime this year!
October 20, 2025 at 7:01 AM
Reposted by TheDuckCow
The October #devlog is out - learn more about the recent #godot road generator release (incl. Terrain3D flattening and underside geo) + insights on procedural intersections now in progress. Finally, check out some recent art style updates!

www.patreon.com/posts/octobe...
October Devlog Updates | Wheel Steal Game
Get more from Wheel Steal Game on Patreon
www.patreon.com
October 20, 2025 at 6:58 AM
That's one small step for [mesh], one giant leap for [road].

Procedural intersections are officially in progress, major kudos to Picorims for the work thus far on this feature! #godot #procgen #gamedev

Details, if you are curious to follow along:
github.com/TheDuckCow/g...
October 10, 2025 at 4:57 PM