The HellBox
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thehellbox.bsky.social
The HellBox
@thehellbox.bsky.social
Developing a racing game in Rust. Follow this account to not miss the upcoming demo
Don't know why but I'm really proud of this handbrake cable model xD
New items coming to the game: Brake cable, wheel bearings, and brake hoses. You can guess what can break down now!

#lowpoly #gamedev #indiedev
November 11, 2025 at 8:03 AM
More split-screen screenshots

I've repurposed multiplayer lobby UI for it. Compared to multiplayer though, it doesn't use cars from your garage, you're free to choose any car you want, but there's no damage or tuning sadly

#gamedev #indiedev #racinggame
November 4, 2025 at 8:06 AM
I've managed to bring back split screen support. It was rotting away for months now, with ghosts of its existence creeping around the code. Took a couple of hours to get it to render all the new features

#gamedev #indiedev
November 3, 2025 at 3:43 PM
This is the first track in game that isn't off-road. It does take a lot more patience and precision to make these more precise curves, specially considering that my level editor is not exactly suited for that

#gamedev #indiedev
November 3, 2025 at 11:56 AM
More cars now have different color variations

I haven't posted for a while since I'm preparing the game for the demo release, and that involves a lot of bug fixes, stuff I can't showcase.
Speaking of which - I'm in search of testers. Write me a DM if you're interested to try out the game

#indiedev
November 2, 2025 at 5:11 PM
I had to implement 3d text rendering just for this results screen.
I don't think I'll use 3d text anywhere else, but I think 4 hours spent on it are worth it

#gamedev #indiedev
October 17, 2025 at 5:31 PM
Now you can collect cups for winning races

#gamedev #indiedev
October 16, 2025 at 9:47 AM
October 14, 2025 at 8:05 AM
In single player campaign:
October 13, 2025 at 1:49 PM
3d track previews!

#gamedev #indiedev
October 13, 2025 at 1:45 PM
September 26, 2025 at 7:00 AM
Working on an autumn set of maps
September 25, 2025 at 8:51 AM
Some multiplayer bugs are out of this world
September 18, 2025 at 4:11 PM
Yooo multiplayer
September 18, 2025 at 4:07 PM
I might be posting a demo for beaterCore on itch in the following 7 days. It needs some cleanup, but I think I have something playable.
Does anyone have any tips on posting demos online? Any help appreciated

#gamedev #indiedev
September 1, 2025 at 9:46 AM
Yet another car in the fleet. Meet the LADSTER Tura!

#gamedev #indiedev #racinggame
August 21, 2025 at 12:06 PM
Working on making it possible to repaint cars. It's a bit bizarre seeing a different color on a car you've been staring at nonstop for 8 months xD

#gamedev #indiedev #racinggame
August 21, 2025 at 5:30 AM
NEW CAR!!!

Can you guess what was the inspiration?

#gamedev #indiedev #racinggame
August 12, 2025 at 10:11 AM
Track preview before race starts

#gamedev #indiedev #racinggame
August 10, 2025 at 11:05 AM
Settings menu
Took quite a while to implement, mostly improving UI that I have

#gamedev #indiedev
August 9, 2025 at 7:14 AM
CPU opponents now learn from their mistakes. If they can't reach the checkpoint, they'll lower their speed and braking distance until they reach the next one

#gamedev #indiedev #racinggame
July 9, 2025 at 3:17 PM
Snowflakes! In the future I plan to introduce more complex weather effects such as rain, but for now all winter maps feature snow falling from the sky

#gamedev #indiedev #racinggame
July 4, 2025 at 7:21 AM
New car selector in beaterCore!

#gamedev #indiedev #racinggame
July 1, 2025 at 4:58 PM
As promised in the last post, I've added different types of tires for different road surfaces. Besides different grip, they also have different handling properties

#gamedev #indiedev #racinggame
June 30, 2025 at 6:59 AM
Just finished implementing different surface types in beaterCore. They allow for more complex tire behaviour changes, and affect how particles are emitted.
My next plan is to add different types of tires(Off-road, racing, snow etc)

#gamedev #indiedev #racinggame
June 27, 2025 at 10:15 AM