thierryberger.bsky.social
@thierryberger.bsky.social
That’s the spirit! I believe submitting also sends a message to organizers that we exist and we are motivated.

They probably have some « rolling acceptance » of stands as they mentioned giving space for smaller communities for devrooms. Now we play the long game and try every year 👍
November 19, 2025 at 7:38 AM
That would be helpful ! It would require some care for secrets though
November 17, 2025 at 10:48 AM
Do not hold off 😀 ; I’ll submit a BoF, for a meeting room where we can discuss bevy, this time with demonstrations 🚀
November 16, 2025 at 9:46 PM
Unfortunately it was rejected 💔 ; BUT! I have a plan B, stay tuned ;)
November 16, 2025 at 9:20 PM
Not sure how to contact you privately, but I share my job search sheet with people I trust, it’s a mix of Rust, gamedev, and some C or mobile…
November 14, 2025 at 9:54 PM
Ad hoc systems execution really feels great to use 👍
November 11, 2025 at 7:44 PM
The reflection lost in the shield may be unfortunate but that’s a minor loss, and probably fixable
November 5, 2025 at 7:00 PM
Darker is less saturated which looks better to me 👍
November 5, 2025 at 6:58 PM
Have you looked into napi.rs ?
NAPI-RS
NAPI-RS is a framework for building Node.js addons in Rust.
napi.rs
October 22, 2025 at 10:13 PM
Ever since reading www.redblobgames.com/articles/vis... I wanted to toy around with it, thanks for sharing your take on it :)
2D Visibility
www.redblobgames.com
October 15, 2025 at 6:05 PM
Reposted
this is going into a repo of bevy examples that I maintain in association with Rust Adventure.

I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation.

github.com/rust-adventu...
GitHub - rust-adventure/bevy-examples: Shaders and other small Bevy examples
Shaders and other small Bevy examples. Contribute to rust-adventure/bevy-examples development by creating an account on GitHub.
github.com
October 15, 2025 at 7:52 AM
Thanks for reaching out! Some help with logistics: setting/cleaning up the stand, helping with presence while eating/resting, and sharing the word would be useful and don’t require any bevy knowledge :)

Also, we still have some time to prepare and learn a few things before the event 🤓📚
October 14, 2025 at 4:59 AM
Reposted
Production projects are a really vital part of building and refining something: they reveal critical edge cases and UX problems and missing features in a way that all the design and testing in the world cannot.

I'm glad that Bevy has been useful to folks, and that our users contribute fixes back!
October 13, 2025 at 6:49 PM