thierryberger.bsky.social
@thierryberger.bsky.social
@bevy.org stand for @fosdem.org was rejected, but we’ll hopefully be present for a BoF like last year, cross your fingers harder this time ! 🤞😉
November 20, 2025 at 3:19 PM
Reposted
Shit shit shit.

Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.

I'm a 20+ year pro software/gamedev in "Fake London" Canada

mikekasprzak.com/Resume-MikeK...
November 14, 2025 at 8:52 PM
Reposted
“We adopted #rustlang for its security and are seeing a 1000x reduction in memory safety vulnerability density ... with Rust changes having a 4x lower rollback rate and spending 25% less time in code review, the safer path is now also the faster one.”

security.googleblog.com/2025/11/rust...
Rust in Android: move fast and fix things
Posted by Jeff Vander Stoep, Android Last year, we wrote about why a memory safety strategy that focuses on vulnerability prevention in ...
security.googleblog.com
November 13, 2025 at 7:52 PM
Reposted
yay! it's happening! really excited to see all the possibilities @bevy.org opens up for us 🥳
just opened a major pr in collaboration with @softmoon.world in our quest to implement a new @processing.org webgpu backend using @bevy.org ! github.com/processing/p...
November 12, 2025 at 2:48 AM
I submitted the @bevy.org stand for #fosdem ; fingers crossed now 🤞
November 8, 2025 at 7:54 PM
#GameAnalytics in #Rust ? I published crates.io/crates/tb_ga, it's focused on iOS Native SDK's events for now, but more may come!
crates.io: Rust Package Registry
crates.io
November 7, 2025 at 9:33 PM
Reposted
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.

I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)

Playable embeds at the end

johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
johanhelsing.studio
October 25, 2025 at 5:39 PM
My own game 😊 ; 3 iterations for this icon, I’m not sure about the font, but it looks great among others so I’m happy ; CAN YOU guess what the game is about ?
October 20, 2025 at 5:37 PM
Reposted
The experimental static site generator Cinnog is now updated to #leptos 0.8 and #bevy ECS 0.17

Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.

github.com/NiklasEi/cin...
GitHub - NiklasEi/cinnog: Experimental static site generator using Leptos with Bevy ECS as a data layer
Experimental static site generator using Leptos with Bevy ECS as a data layer - NiklasEi/cinnog
github.com
October 18, 2025 at 11:41 AM
Reposted
this is going into a repo of bevy examples that I maintain in association with Rust Adventure.

I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation.

github.com/rust-adventu...
GitHub - rust-adventure/bevy-examples: Shaders and other small Bevy examples
Shaders and other small Bevy examples. Contribute to rust-adventure/bevy-examples development by creating an account on GitHub.
github.com
October 15, 2025 at 7:52 AM
Reposted
This has been my side project for more than a year now. I am very exited for Typst and think that it deserves a lot more usage in business software.

Give Oicana a try and let me know what you think 😊
oicana.com Oicana @oicana.com · Oct 14
Tired of slow, clunky PDF templating with vendor lock-in?

We were too. That's why Oicana is built on the open source typesetter @typst.app.

Get lightning-fast renders of complex, data-driven PDFs in your frontend, backend or anywhere in-between.

#devtools #pdf #templating
October 14, 2025 at 7:28 PM
Reposted
We're excited to announce a new initiative to support the Rust Project, our Rust Maintainers Fund!

We are setting out to employ 6 full-time maintainers and 6 interns in 2026 to make sure #rustlang is well maintained and bugs and contributions get the attention they need.

Read more: rustnl.org/fund
October 14, 2025 at 3:11 PM
Who’s going to #fosdem ? I’d like to plan some @bevy.org stuff 👀👀 #rustlang
October 13, 2025 at 9:26 PM
Reposted
Production projects are a really vital part of building and refining something: they reveal critical edge cases and UX problems and missing features in a way that all the design and testing in the world cannot.

I'm glad that Bevy has been useful to folks, and that our users contribute fixes back!
October 13, 2025 at 6:49 PM
Updated my game to bevy 0.17! All my dependencies were already compatible ; that release candidate process really pays off!
October 10, 2025 at 8:23 PM
Reposted
Seeing like a Software Company is a fascinating read: www.seangoedecke.com...

Ultimately, I think that it misdiagnoses *why* legibility is sought though. It's not enterprise contracts: these problems persist even in B2C. Instead, it's about social dynamics at scale: the core pressure is internal.
Seeing like a software company
The big idea of James C. Scott’s Seeing Like A State can be expressed in three points: Modern organizations exert control by maximising “legibility”: by…
www.seangoedecke.com
October 5, 2025 at 9:37 PM
@release-plz.dev how do I make the workflow work when my rust lib is in a subfolder ? github.com/Vrixyz/uiact...
GitHub - Vrixyz/uiactivity_ios_rs
Contribute to Vrixyz/uiactivity_ios_rs development by creating an account on GitHub.
github.com
September 30, 2025 at 8:24 PM
Hot take: rust log facade should allow to log any types, so logs could be visualized by tools like @rerun.io optionally, without being explicit about it, or going through awkward serialization.
July 31, 2025 at 8:01 PM
Reposted
const TypeId::of is being stabilized 🎉 (look for it in stable in like... 14 weeks?)

github.com/rust-lang/ru...
Stabilize const TypeId::of by oli-obk · Pull Request #144133 · rust-lang/rust
fixes #77125 Stabilization report for const_type_id General design What is the RFC for this feature and what changes have occurred to the user-facing design since the RFC was finalized? N/A the con...
github.com
July 23, 2025 at 5:58 PM
@predr.ag a fun one for semver checks: github.com/Vrixyz/vrixy...

I published a (test package, sorry crates.io team) with the placeholder lib impl ; then changed to use `path = ../../src` on both libraries ; that results in breaking changes detected incorrectly in 1 of the packages :o
chore: release v0.2.0 by Vrixyz · Pull Request #1 · Vrixyz/vrixyz-release-plz-test
🤖 New release vrixyz-test-package1: 0.1.0 -> 0.2.0 (⚠ API breaking changes) vrixyz-test-package2: 0.1.0 -> 0.2.0 (⚠ API breaking changes) ⚠ vrixyz-test-package1 breaking changes --- failure...
github.com
July 10, 2025 at 2:34 PM
Reposted
Today I merged one of my personal most anticipated improvements to Avian: a parallel solver with graph coloring!
github.com/Jondolf/avia...
Parallel Solver With Graph Coloring by Jondolf · Pull Request #771 · Jondolf/avian
Objective A big step in #319. Replaces #706. Currently, Avian's constraint solver is entirely single-threaded and uses scalar operations. A naive par_iter approach is not possible with a Gauss-...
github.com
July 7, 2025 at 8:15 PM
embedded software is difficult because of all those different platforms, parry broke on embedded without being detected by CI, hopefully reporter's rust error messages help us with finding the solution, but doesn't quite educate us as to why it's needed, can you guess ? github.com/dimforge/par...
New voxel shape breaks no_std compatibility · Issue #341 · dimforge/parry
Hello, I wanted to dust off an old project of mine since the no_std compatibility has improved recently in parry. I picked the latest release and tried to build my project. But I got the following ...
github.com
June 27, 2025 at 12:18 PM
Reposted
A polished commercial #visualnovel? In #rust?! Made with #bevy?! Better believe it :D

Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
June 26, 2025 at 7:38 PM
Reposted
running @bevy.org natively inside @touchdesigner.bsky.social using vulkan/cuda interop! ✨
June 8, 2025 at 10:29 PM
Reposted
so excited to release the bevy refactor i’ve been doing for nannou for over a year now, hopefully by 0.17 this fall. we are getting so close!
June 3, 2025 at 2:51 AM