Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.
I'm a 20+ year pro software/gamedev in "Fake London" Canada
mikekasprzak.com/Resume-MikeK...
Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.
I'm a 20+ year pro software/gamedev in "Fake London" Canada
mikekasprzak.com/Resume-MikeK...
security.googleblog.com/2025/11/rust...
security.googleblog.com/2025/11/rust...
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)
Playable embeds at the end
johanhelsing.studio/posts/extrem...
#bevyengine #rustlang #gamedev
Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.
github.com/NiklasEi/cin...
Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.
github.com/NiklasEi/cin...
I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation.
github.com/rust-adventu...
I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation.
github.com/rust-adventu...
Give Oicana a try and let me know what you think 😊
We were too. That's why Oicana is built on the open source typesetter @typst.app.
Get lightning-fast renders of complex, data-driven PDFs in your frontend, backend or anywhere in-between.
#devtools #pdf #templating
Give Oicana a try and let me know what you think 😊
We are setting out to employ 6 full-time maintainers and 6 interns in 2026 to make sure #rustlang is well maintained and bugs and contributions get the attention they need.
Read more: rustnl.org/fund
We are setting out to employ 6 full-time maintainers and 6 interns in 2026 to make sure #rustlang is well maintained and bugs and contributions get the attention they need.
Read more: rustnl.org/fund
I'm glad that Bevy has been useful to folks, and that our users contribute fixes back!
I'm glad that Bevy has been useful to folks, and that our users contribute fixes back!
Ultimately, I think that it misdiagnoses *why* legibility is sought though. It's not enterprise contracts: these problems persist even in B2C. Instead, it's about social dynamics at scale: the core pressure is internal.
Ultimately, I think that it misdiagnoses *why* legibility is sought though. It's not enterprise contracts: these problems persist even in B2C. Instead, it's about social dynamics at scale: the core pressure is internal.
github.com/rust-lang/ru...
github.com/rust-lang/ru...
I published a (test package, sorry crates.io team) with the placeholder lib impl ; then changed to use `path = ../../src` on both libraries ; that results in breaking changes detected incorrectly in 1 of the packages :o
I published a (test package, sorry crates.io team) with the placeholder lib impl ; then changed to use `path = ../../src` on both libraries ; that results in breaking changes detected incorrectly in 1 of the packages :o
github.com/Jondolf/avia...
github.com/Jondolf/avia...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...
Long Story 2 looks super cute, and I'm beyond happy that our #opensource engine could play a role in bringing it to life. Check it out at store.steampowered.c...