I maintain several open source plugins for @bevy.org, like bevy_asset_loader and bevy_kira_audio
Oicana builds on this with ready-to-use libraries (C#/Node.js/browser) and developer tools to make templating even easier.
docs.oicana.com/getting-star...
Oicana builds on this with ready-to-use libraries (C#/Node.js/browser) and developer tools to make templating even easier.
docs.oicana.com/getting-star...
Definitely better than using plain Axios, which is what we did at work last time I was writing Node services ^^
In the meantime, we're curious: what other programming languages would you like to see an Oicana integration for? Let us know!
Definitely better than using plain Axios, which is what we did at work last time I was writing Node services ^^
Our GitHub organization has open-source example projects for every available integration*. See how to use Oicana in your stack!
🔗 github.com/oicana
Our GitHub organization has open-source example projects for every available integration*. See how to use Oicana in your stack!
🔗 github.com/oicana
Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.
github.com/NiklasEi/cin...
Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.
github.com/NiklasEi/cin...
Give Oicana a try and let me know what you think 😊
We were too. That's why Oicana is built on the open source typesetter @typst.app.
Get lightning-fast renders of complex, data-driven PDFs in your frontend, backend or anywhere in-between.
#devtools #pdf #templating
Give Oicana a try and let me know what you think 😊
bevy.org/news/bevy-0-17
bevy.org/news/bevy-0-17
bevy.org/news/bevys-f...
bevy.org/news/bevys-f...
Example: crates.io/crates/hashb...
Backfilling all 188k images took about 9.5 hours :)
#rustlang
Example: crates.io/crates/hashb...
Backfilling all 188k images took about 9.5 hours :)
#rustlang
Grow as big as you can without biting yourself or getting hit by a chain reaction.
niklme.itch.io/snake-head-v...
#gamedev
Grow as big as you can without biting yourself or getting hit by a chain reaction.
niklme.itch.io/snake-head-v...
#gamedev
New idea: only the snake triggers matches. The match 3 chain reactions kill the snake when hitting the body. Only two days left ⌛
New idea: only the snake triggers matches. The match 3 chain reactions kill the snake when hitting the body. Only two days left ⌛
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
bevy_common_assets is a collection of generic asset loaders for common file formats. Version 0.13 is now available can load ron, toml, yaml, json, msgpack, xml, csv, and postcard assets.
github.com/NiklasEi/bev...
bevy_common_assets is a collection of generic asset loaders for common file formats. Version 0.13 is now available can load ron, toml, yaml, json, msgpack, xml, csv, and postcard assets.
github.com/NiklasEi/bev...
bevyengine.org/news/bevy-0-...
bevyengine.org/news/bevy-0-...
But they are broken on my desktop now...
You win some, you lose some 😅
bevyengine.org/examples-web...
But they are broken on my desktop now...
You win some, you lose some 😅
bevyengine.org/examples-web...
I am very excited for Bevy 0.16!
I am very excited for Bevy 0.16!
One issue I stumbled over: I couldn't execute examples with required features through the IDE. My small PR with an implementation for that was just merged 🥳
#opensource for the win!
github.com/zed-industri...
One issue I stumbled over: I couldn't execute examples with required features through the IDE. My small PR with an implementation for that was just merged 🥳
#opensource for the win!
github.com/zed-industri...
This #bevy plugin simplifies loading assets during a loading state.
crates.io/crates/bevy_...
This #bevy plugin simplifies loading assets during a loading state.
crates.io/crates/bevy_...
github.com/NiklasEi/cin...
bevyskein.dev
github.com/NiklasEi/cin...
Workshop: Let's build our first Bevy game!
Trainers: Alice Ivy Cecile / @alice-i-cecile.bsky.social and François Mockers
Details & tickets: rustweek.org/workshops/be...
See you in Utrecht 13-17 May, 2025!
#rustweek #rustlang
Workshop: Let's build our first Bevy game!
Trainers: Alice Ivy Cecile / @alice-i-cecile.bsky.social and François Mockers
Details & tickets: rustweek.org/workshops/be...
See you in Utrecht 13-17 May, 2025!
#rustweek #rustlang
* 60 ms/frame in 0.14;
* 45 ms/frame in 0.15;
* 9.1 ms/frame in 0.16 (with all my PRs landed).
By way of comparison, Blender won't even load the glTF file, it's so big.
* 60 ms/frame in 0.14;
* 45 ms/frame in 0.15;
* 9.1 ms/frame in 0.16 (with all my PRs landed).
By way of comparison, Blender won't even load the glTF file, it's so big.