computer graphics • phd • biology • visionOS
CellWalk on M5 increases resolution and detail 1.5x over M2! Huge. It's super sharp and detailed. Apple Intelligence is also way faster.
CellWalk on M5 increases resolution and detail 1.5x over M2! Huge. It's super sharp and detailed. Apple Intelligence is also way faster.
I don't have an M5 yet, has anyone tried CellWalk on the M5 Apple Vision Pro?! How is it? more resolution (it should get more by default)?!
I don't have an M5 yet, has anyone tried CellWalk on the M5 Apple Vision Pro?! How is it? more resolution (it should get more by default)?!
@cellwalk.bsky.social 🧬🦠🍎
#science #applevisionpro #visionos #apple #wwdc25
@cellwalk.bsky.social 🧬🦠🍎
#science #applevisionpro #visionos #apple #wwdc25
I'm doing my first user study (ahhh!!), and I'm looking for a few awesome users to interview. If you have used my app CellWalk (any platform), would you be willing to hop on a zoom call with me for about 20-30 minutes?! I would love to buy you lunch (via PayPal). 🧪 #EduSky
I'm doing my first user study (ahhh!!), and I'm looking for a few awesome users to interview. If you have used my app CellWalk (any platform), would you be willing to hop on a zoom call with me for about 20-30 minutes?! I would love to buy you lunch (via PayPal). 🧪 #EduSky
This is the Terarosa POSCO branch (Seoul). Super beautiful place to work
This is the Terarosa POSCO branch (Seoul). Super beautiful place to work
Far from home, I've been reflecting on the years developing CW. Even though the video starts with 2020, the journey began 12 years ago. It will take many more years to achieve the full vision, but in this moment I'm grateful for where we are.
Far from home, I've been reflecting on the years developing CW. Even though the video starts with 2020, the journey began 12 years ago. It will take many more years to achieve the full vision, but in this moment I'm grateful for where we are.
I've been focusing on rendering performance and quality. I implemented a really fast first pass spatial denoiser, improved sampling, fixed rate rasterization artifacts, and fixed sphere rasterization artifacts.
#applevisionpro #gamedev #graphics
I've been focusing on rendering performance and quality. I implemented a really fast first pass spatial denoiser, improved sampling, fixed rate rasterization artifacts, and fixed sphere rasterization artifacts.
#applevisionpro #gamedev #graphics
I just finished implementing rasterization rate maps in all parts of CellWalk's renderer (Metal + CompositorServices)
#visionOS #vr #ar #mr #AppleVisionPro
I just finished implementing rasterization rate maps in all parts of CellWalk's renderer (Metal + CompositorServices)
#visionOS #vr #ar #mr #AppleVisionPro