Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Infinite Twin-Stick Chaos.
100% Free Game.
Wishlist on Steam:
store.steampowered.com/app/3651950/...
Join the discord to play the beta:
discord.gg/sQb5agEYzM
So you stop to post about it on Socials instead of working more.
So you stop to post about it on Socials instead of working more.
Also, I'm landing in Melbourne Sunday arvo, so if anyone wants to catch up for a drink, let me know. Purely for jetlag remediation of course - that 30 minute difference can be a killer.
Also, I'm landing in Melbourne Sunday arvo, so if anyone wants to catch up for a drink, let me know. Purely for jetlag remediation of course - that 30 minute difference can be a killer.
sigh
sigh
What does that say about me?
What does that say about me?
Then they came for the trade unionists, and I did not speak out—because I was not a trade unionist.
Then they came for my C64 -- and I said "Fuck that, you suck" and made an angry post on social media.
Then they came for the trade unionists, and I did not speak out—because I was not a trade unionist.
Then they came for my C64 -- and I said "Fuck that, you suck" and made an angry post on social media.
If you are a Game Dev, don't forget - you get to build games for a living! How cool is that?
Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.
This is their story: www.bloomberg.com/news/newslet...
If you are a Game Dev, don't forget - you get to build games for a living! How cool is that?
Do yourself a favour and grab this one.
Do yourself a favour and grab this one.
I'll be talking about rewriting a particle system which has been modified by dozens (100+?) of people over 15 years and is a critical part of a game that ships every 2 weeks to millions of players. Lessons learnt, problems found, solutions created.
It's a journey.
I'll be talking about rewriting a particle system which has been modified by dozens (100+?) of people over 15 years and is a critical part of a game that ships every 2 weeks to millions of players. Lessons learnt, problems found, solutions created.
It's a journey.
"This system has been stagnating for years. It seriously needs a refactor. I'll just change a few things..."
Me today:
"This system has been stagnating for years. It seriously needs a refactor. I'll just change a few things..."
Me today:
I'm really looking forward to October.
I'm really looking forward to October.