vienna / austria
he / him
blog: https://rie.codeberg.page/
https://github.com/tracefree
co-organizing https://www.meetup.com/godot-usergroup-austr
Windows 1drv.ms/u/c/9d53ca46...
Linux 1drv.ms/u/c/9d53ca46...
Windows 1drv.ms/u/c/9d53ca46...
Linux 1drv.ms/u/c/9d53ca46...
Global illumination is approximated with "probes" - points that are spread throughout the scene automatically when baking and which store lighting information at those locations.
Global illumination is approximated with "probes" - points that are spread throughout the scene automatically when baking and which store lighting information at those locations.
- Set the environment background color to pure black. If the background should be visible somewhere, you can set it back to normal after baking.
- Set the environment background color to pure black. If the background should be visible somewhere, you can set it back to normal after baking.
It's really hidden but in my experience an absolutely necessary step!
It's really hidden but in my experience an absolutely necessary step!
But it also takes effort to get right and there are a bunch of gotchas nobody tells you about. I'll list some of the things I learned the hard way in this thread. 🧵
But it also takes effort to get right and there are a bunch of gotchas nobody tells you about. I'll list some of the things I learned the hard way in this thread. 🧵
The code runs on a Node3D with a child ProgressBar referenced by "bar":
The code runs on a Node3D with a child ProgressBar referenced by "bar":
github.com/godotengine/...
#Godot #GraphicsProgramming
github.com/godotengine/...
#Godot #GraphicsProgramming