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transmutrix.bsky.social
transmutrix
@transmutrix.bsky.social
wayward game dev // 32 // transmutrix.com // prev: dotbigbang.com
All this to say... Soon!*

* As other commitments permit ;)
November 9, 2025 at 12:32 AM
I'm not sure yet when this project will be ready for public consumption, but it's an honor and a privilege for me to be given the opportunity to preserve this game. It represents an important era of Mac indie gaming, and it is an important piece of 90s and 2000s furry art history. 7/7
November 9, 2025 at 12:28 AM
Objects in the game use a structure of arrays setup, using IDs for all data access, and all objects share the same data layout, being differentiated entirely by numeric settings alone. This makes the porting process more challenging at times, but is nevertheless cool! 6/?
November 9, 2025 at 12:28 AM
I'll save most of that for the eventual release, but for a bit of fun info: This game used a custom level editor, and all the level data is actually outputted source code. Levels sport a lot of decorative greebles, but many of these are actually added at load time based on placement rules. 5/?
November 9, 2025 at 12:28 AM
As excited as I am about the opportunity to keep the game playable, I'm also psyched to gush about the process of doing the port when it's finished, and the architecture and fun details of the original codebase and data files. 4/?
November 9, 2025 at 12:28 AM
The port is so far about 30% done. This is a fun challenge, as the original game was written in FutureBasic 3, and has about 70K lines of code! Deciphering the architecture and what things mean has been interesting. 3/?
November 9, 2025 at 12:28 AM
With some persistent sleuthing I was able to get in touch with all of the original devs, and got the source files and their permission to create a freely distributed, open source, modern port. 2/?
November 9, 2025 at 12:28 AM
This #screenshotsaturday I have a secret surprise: In my spare time, I've been slowly working on a source port of "Cave Dig 3," an adventure puzzle game I originally played on Mac OS 9 as a kid! 1/?
November 9, 2025 at 12:28 AM
scud uh ba what a bu happen-ed to da buh josie guh cuboodaputubagagu-
November 3, 2025 at 2:56 PM
I sent your meme in the group chat and my friend said "Can't we settle this over a pint?" so I made this in reply. You can have it.
October 27, 2025 at 4:42 PM
Thanks! We'll see how it goes. I did dig up an old project last night and get it to run again, so that's something...
October 21, 2025 at 1:19 PM
Well, well, well
October 21, 2025 at 1:08 PM
I don't wanna spoil too much but I'm quite pleased with this screen ^^ GBJam funtimes.
September 15, 2025 at 3:52 PM
September 12, 2025 at 12:56 PM
September 7, 2025 at 11:50 AM
This was a lot of fun! ^_^ I'll probably stream some more
September 5, 2025 at 1:29 AM
Every time I try to design a little vtuber to use regularly it spirals off into a bunch of random ideas that don't really land anywhere :')
September 3, 2025 at 7:17 PM
After fiddling around for a few days I'm approaching a decent "plain ol' JS & canvas" setup for making little live diagrams to embed in articles. ~19KB for something like this isn't bad at all.
September 1, 2025 at 3:41 PM
Guess who got a beautiful 25" Magnavox CRT TV for free on marketplace? 👀 I did, it was me. Lookit:
August 18, 2025 at 3:36 PM
Ok, this Clippy thing is getting ridiculous! (Consumer rights are important! Our digital lives are being enclosed more than ever before!)
August 14, 2025 at 10:40 PM
Social media is a bit distracting of late. I'm going to withdraw for a couple months to focus on current projects. If you want to reach me for help with game perf, iteration times, commission me for something etc. please email instead of DM'ing for now. ❤️ See you soon.
May 11, 2025 at 11:23 PM
Blast from the past: This is Wizwag... from 2017!
April 27, 2025 at 2:25 PM
github ghost ooOOooo spooky
April 25, 2025 at 1:12 AM
I've been doing some placeholder sketches and I kinda love this messy lil lighthouse. It would be fun to make a whole game with this messy "first draft" art style... And it would take a lot less time 💀
April 19, 2025 at 11:43 PM
Having fun making my map editing experience a little bit better tonight. More explicit logic, now fully decoupled from artwork. 🎮❤️ #zeldalike #gamedev
April 19, 2025 at 4:47 AM