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transmutrix.bsky.social
transmutrix
@transmutrix.bsky.social
wayward game dev // 32 // transmutrix.com // prev: dotbigbang.com // JS, C, & Lua // indie game optimizer, web game lover, burgeoning games preservationist 💙
There's a fair bit of "jerk behavior" about this topic, because "hardcore programming unhh" has generated a chest-puffing zone for some loud voices on the Internet. '^^ Putting that aside though, being frugal with resources is just smart! And sometimes it's hard or requires help. That's ok too.
November 21, 2025 at 3:28 PM
I can't see the OP but your rationale is where I come from when I talk about performance. Besides the player experience, simple and efficient code means the work is more accessible to people with less money for hardware! And it uses less electricity, generates less heat, etc.
November 21, 2025 at 3:24 PM
Aww yeah! Whatcha gonna play?
November 21, 2025 at 3:20 PM
Reposted by transmutrix
[in the voice of a victorian child afflicted by consumption who learned about the seaside from a book] perhaps we should all try godot? they say godot is nice..
November 21, 2025 at 1:19 AM
This will probably never be fixed because the tools have been badly broken since Nim 2.0 came out and now they're working on... Nim 3.0. There are some super cool devs and projects in the Nim community but as a workhorse it's way too temperamental for me.
November 14, 2025 at 2:09 AM