Miguel Ángel García
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tribadelics.bsky.social
Miguel Ángel García
@tribadelics.bsky.social
Reposted by Miguel Ángel García
Three.js r176 released 🎂
threejs.org/changelog/?r...
April 23, 2025 at 4:22 PM
Reposted by Miguel Ángel García
Three.js r175 released 🗿
threejs.org/changelog/?r...
March 28, 2025 at 4:01 PM
Reposted by Miguel Ángel García
Three.js r174 released 🦆
threejs.org/changelog/?r...
February 27, 2025 at 10:59 AM
Reposted by Miguel Ángel García
YO, for anyone into Severance, and ambient music, Apple had ODESZA do a fucking 8 hour long themed "Music To Refine To" set, and its freakin great.

www.youtube.com/watch?v=JRnD...
Severance — Music To Refine To feat. ODESZA | Apple TV+
YouTube video by Apple TV
www.youtube.com
February 23, 2025 at 9:31 PM
Reposted by Miguel Ángel García
Over the last year I've been learning #WebGPU. I took lots of notes to help me clear my mind. These notes are now a nice slides presentation to guide people migrating from #WebGL.
I hope you find it useful:
docs.google.com/presentation...
GTR: WebGPU
Javi Agenjo (@tamat) 2024
docs.google.com
February 12, 2025 at 10:10 AM
Reposted by Miguel Ángel García
🌌 Today, we have something truly special for you.

What if reality can be expressed through code?

Yohei Nishitsuji takes us on a mind-expanding journey through GLSL, simulation theory, and the nature of existence—where art meets physics, and perception dissolves.

tympanus.net/codrops/2025...
February 18, 2025 at 2:36 PM
Reposted by Miguel Ángel García
Volumetric lighting
github.com/mrdoob/three...
February 15, 2025 at 8:34 PM
Reposted by Miguel Ángel García
February 10, 2025 at 8:16 PM
Reposted by Miguel Ángel García
📝 New Blog Post 📝

I recently went on a "shader creative-spree" where Post-Processing became my main tool for transforming 3D scenes into stylized art

In it, I share the techniques behind the many effects I built and how I combined them in unique ways

blog.maximeheckel.com/posts/post-p...
February 4, 2025 at 4:14 PM
Reposted by Miguel Ángel García
The Devlog 5 is LIVE and it's all about weather 🌦️
👉 www.youtube.com/watch?v=C2gD...

- Small updates
- Leaves
- Wind lines
- Lightnings
- Raindrops & Snowflakes
- Water surface
- Snow
- Weather management
- Ending
Weather - New portfolio - Devlog 5
YouTube video by Bruno Simon
www.youtube.com
February 3, 2025 at 11:50 AM
Reposted by Miguel Ángel García
January 31, 2025 at 6:44 AM
Reposted by Miguel Ángel García
I've been doing some more fluid sim experiments lately, and just uploaded a video about it!
youtu.be/8nIB7e_eds4
I Tried Putting my Fluid Simulation on a Planet
YouTube video by Sebastian Lague
youtu.be
January 29, 2025 at 1:25 PM
Reposted by Miguel Ángel García
💾 Memory management is tricky, but important! Spotting, tracking, and resolving memory leaks takes skill, and practice.

This section will step through real examples, from beginner-friendly examples to tricky edge cases. #threejs

Sign up👉
simondev.teachable.com/p/games-thre...
Three.js Games
Threejs and game development
simondev.teachable.com
December 8, 2024 at 3:56 PM
Reposted by Miguel Ángel García
Stress-testing the upcoming refactored API for Timestamp Queries in the WebGPURenderer alongside my upcoming article on Spatial Hashing.

The new TimestampQueriesPool creates isolated query pools per type (render/compute), each batched, and it's holding up so well. 🥹

#threejs
January 17, 2025 at 2:14 PM
Reposted by Miguel Ángel García
December 31, 2024 at 10:19 AM
Reposted by Miguel Ángel García
Btw the project is completely open-source and fairly readable: github.com/lisyarus/web...
GitHub - lisyarus/webgpu-raytracer: A software raytracing engine written in WebGPU
A software raytracing engine written in WebGPU. Contribute to lisyarus/webgpu-raytracer development by creating an account on GitHub.
github.com
December 25, 2024 at 2:59 PM
Reposted by Miguel Ángel García
👀
November 20, 2024 at 6:46 AM