TrustyFox
trustyf.bsky.social
TrustyFox
@trustyf.bsky.social
Tech Artist
I RT a lot of cool art and post some of mine occasionally
Treasure planet & Atlantis enjoyer.
https://arthur-sirjacobs.art/
https://trustymovies.com
Reposted by TrustyFox
Ride a hovering sword over shifting seas of sand, magma, and ice in Sword of the Sea. "From the visionary artist behind ABZÛ, The Pathless, and Journey, and featuring a beautiful score by Austin Wintory."
April 21, 2025 at 1:40 PM
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HELLPIERCER - Commissioned TTRPG character
February 7, 2025 at 2:53 AM
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so, @dekubrush.bsky.social kicked down my door and put a gun to my head and forced me to draw Silco
December 16, 2024 at 7:37 PM
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Currently working on painterly 3D clouds!
#b3d #bnpr
December 15, 2024 at 8:37 PM
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just a kobold enjoying some kobnog
December 5, 2024 at 9:37 AM
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天天是龍王
Sol Days
#leagueoflegends #aurelionsol
December 4, 2024 at 1:59 PM
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🔺Tech Artist🔵 (2023)
December 4, 2024 at 4:16 PM
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hawk eyes
December 3, 2024 at 10:33 PM
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Art of Atlantis: The Lost Empire → goo.gl/9cnNP9
November 29, 2024 at 9:00 AM
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Finished chatting with Riot Praeco, lots of insightful stuff he shared. I think one of my favorite things he talked about was regarding Councilor Bolkbok and his family, their race is actually a gaseous species, hence why they have slightly rigid movements and speaks through valves.
November 24, 2024 at 9:04 PM
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Artist's woes #Jhin
November 23, 2024 at 12:40 PM
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✦ Pebble ✦
November 17, 2024 at 7:45 PM
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I've used the artist name 'Snake' for most of my life at this point. Completely forgot I had a little snake mascot around 2007 for a short while.

I've decided to update the design for fun. Hand-animated it, because it felt more entertaining. Still trying to workshop a name.
November 20, 2024 at 1:41 PM
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The Observatory 🐋🌟
November 19, 2024 at 8:09 PM
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Okay it's been 16 hours I can drop this it's technically not spoilers

I really don't like season 2 of arcane

The lore is interesting but the actual writing sucks and I'm so mad about it lol
November 17, 2024 at 4:48 AM
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Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
November 15, 2024 at 6:14 PM
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Eliza (Stream Sketch Request)
www.twitch.tv/genczilla
November 13, 2024 at 1:29 AM