Angel Munoz
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tunaxor.me
Angel Munoz
@tunaxor.me
One of the 12 #fsharp devs in the world, trying out kotlin and #buildinginpublic fun, I started this journey around 2013.
https://linktr.ee/angel_d_munoz
Other social media, not an OF 😆
Mexican, so spanish sometimes
Pick me up for Dec 16th please :)
"Exploring MonoGame with F#"
November 7, 2025 at 3:52 PM
October 30, 2025 at 10:10 PM
Me being foreign to the language I was not able to discern too much what the issues were, but the encyclopedic knowledge at those things did it too well I have to admit.
Once pointed out the issues made complete sense
October 30, 2025 at 3:56 AM
It is not what I want/need for my own expectations, but I also lack the skills and abilities to have the assets ready for use within my own stuff...
October 27, 2025 at 4:57 PM
Just recently open sourced!
github.com/AngelMunoz/Kps
GitHub - AngelMunoz/Kps
Contribute to AngelMunoz/Kps development by creating an account on GitHub.
github.com
October 24, 2025 at 8:09 PM
This particular repo is not precisely a full-blown game, I will continue learning in the open how to add/remove and make something I'd play myself simply because it is fun to learn.
October 23, 2025 at 6:44 PM
I have to admit though that most of my knowledge with monogame is
"it helps with input"
"it helps with rendering"
"it helps with audio"
While allowing me to use F# unlike other popular options
October 21, 2025 at 2:53 AM
I'll take your word!
To be honest I'm not doing a lot of monogame yet it is very very superficial as I want to keep the core of this "renderer agnostic" but I think I'm close tá have it in a state to fully dive in with a PoC using more monogame features
October 21, 2025 at 2:52 AM
I think I'm still far from that 😂
The visuals are the last thing I'll touch as I want to be sure the rest works (and I don't have assets for that) but I get you!
October 21, 2025 at 12:16 AM