Angel Munoz
@tunaxor.me
One of the 12 #fsharp devs in the world, trying out kotlin and #buildinginpublic fun, I started this journey around 2013.
https://linktr.ee/angel_d_munoz
Other social media, not an OF 😆
Mexican, so spanish sometimes
https://linktr.ee/angel_d_munoz
Other social media, not an OF 😆
Mexican, so spanish sometimes
I guess I forgot to mention that I added a bit of enemy behavior
Looks like cooldowns are not actually working, I need to check on that also, looks like dead entities still process their last command instead of just stay still when they die
#fsharp #dotnet #gamedev #monogame
Looks like cooldowns are not actually working, I need to check on that also, looks like dead entities still process their last command instead of just stay still when they die
#fsharp #dotnet #gamedev #monogame
October 24, 2025 at 8:09 PM
I got some really rudimentary enemy AI working; it was a very long day, and it was not a pain but quite annoying to make this work 😅
"Why is it spamming?" Well because the decision-making time was set to 100ms, clearly it will spam "Working as expected™️"
"Why is it spamming?" Well because the decision-making time was set to 100ms, clearly it will spam "Working as expected™️"
October 22, 2025 at 4:07 AM
I got some really rudimentary enemy AI working; it was a very long day, and it was not a pain but quite annoying to make this work 😅
"Why is it spamming?" Well because the decision-making time was set to 100ms, clearly it will spam "Working as expected™️"
"Why is it spamming?" Well because the decision-making time was set to 100ms, clearly it will spam "Working as expected™️"
Added some audio cues to my current game, tbh learning how to write games is quite fun. Game class from MonoGame is a mess right now, but that's because I'm still on the "fundamentals" slowly but surely getting there!
Placeholder bg music artist: @bulby8bit.bsky.social
Placeholder bg music artist: @bulby8bit.bsky.social
October 20, 2025 at 8:55 PM
Added some audio cues to my current game, tbh learning how to write games is quite fun. Game class from MonoGame is a mess right now, but that's because I'm still on the "fundamentals" slowly but surely getting there!
Placeholder bg music artist: @bulby8bit.bsky.social
Placeholder bg music artist: @bulby8bit.bsky.social
There we go, projectiles are now a thing.
Gemini had a meltdown as we weren't able to pinpoint why projectiles were not rendering up to the point it surrendered (we were using the wrong skill, literally skill issue 😅)
But it ended up working in the end
#dotnet #fsharp #monogame
Gemini had a meltdown as we weren't able to pinpoint why projectiles were not rendering up to the point it surrendered (we were using the wrong skill, literally skill issue 😅)
But it ended up working in the end
#dotnet #fsharp #monogame
October 16, 2025 at 8:22 PM
I spent quite a while in my core library to enable a few things here and there. Now it's time to start looking into monogame stuff
I'm glad the stuff I worked on for the past month is actually working!
That talks a lot about my confidence on this 😅
I think given the right time I'll share source this
I'm glad the stuff I worked on for the past month is actually working!
That talks a lot about my confidence on this 😅
I think given the right time I'll share source this
October 12, 2025 at 4:07 AM
I spent quite a while in my core library to enable a few things here and there. Now it's time to start looking into monogame stuff
I'm glad the stuff I worked on for the past month is actually working!
That talks a lot about my confidence on this 😅
I think given the right time I'll share source this
I'm glad the stuff I worked on for the past month is actually working!
That talks a lot about my confidence on this 😅
I think given the right time I'll share source this
A bit more of migrondiUI (and some sql vibecoding)
As usual getting stuff done with #fsharp is delighful, I added AvaloniaEdit to add some highlighting for the sql files I'm showing.
I can see some potential here TBH, I'm sure I could do the same stuff I did in VSCode inside the app instead
As usual getting stuff done with #fsharp is delighful, I added AvaloniaEdit to add some highlighting for the sql files I'm showing.
I can see some potential here TBH, I'm sure I could do the same stuff I did in VSCode inside the app instead
May 9, 2025 at 3:38 AM
A bit more of migrondiUI (and some sql vibecoding)
As usual getting stuff done with #fsharp is delighful, I added AvaloniaEdit to add some highlighting for the sql files I'm showing.
I can see some potential here TBH, I'm sure I could do the same stuff I did in VSCode inside the app instead
As usual getting stuff done with #fsharp is delighful, I added AvaloniaEdit to add some highlighting for the sql files I'm showing.
I can see some potential here TBH, I'm sure I could do the same stuff I did in VSCode inside the app instead