https://linktr.ee/angel_d_munoz
Other social media, not an OF 😆
Mexican, so spanish sometimes
go.bsky.app/GwduSaU
I'm sorry Germans and Japanese folks, I have failed you and AI had to confirm it 😩
I'm sorry Germans and Japanese folks, I have failed you and AI had to confirm it 😩
I want to make a last few changes to migrondi before v1 (I know its hard as we're on RC already but I think it is worth it)
Surprisingly GLM and Gemini are suggesting something quite similar, but GLM has a slight edge for my liking.
I'm no longer bound to my short sight
I want to make a last few changes to migrondi before v1 (I know its hard as we're on RC already but I think it is worth it)
Surprisingly GLM and Gemini are suggesting something quite similar, but GLM has a slight edge for my liking.
I'm no longer bound to my short sight
github.com/JordanMarr/F... #fsharp
github.com/JordanMarr/F... #fsharp
- F#/ML-style scripting focused on safe embedding: strong type inference, explicit host extensibility, and sandboxed execution.
- Hindley–Milner inference with optional parameter annotations.
github.com/MagnusOpera/...
- F#/ML-style scripting focused on safe embedding: strong type inference, explicit host extensibility, and sandboxed execution.
- Hindley–Milner inference with optional parameter annotations.
github.com/MagnusOpera/...
Execution is sandboxed and extensible, also support structural record annotation (think Typescript).
github.com/MagnusOpera/...
Execution is sandboxed and extensible, also support structural record annotation (think Typescript).
github.com/MagnusOpera/...
In this case being hard and easy a subjective opinion of what I have experience in the trade.
Maybe I will be able to do the Metro Style WC library I wanted to do long ago?
In this case being hard and easy a subjective opinion of what I have experience in the trade.
Maybe I will be able to do the Metro Style WC library I wanted to do long ago?
And now we have point releases that are the "Next best thing ever"™️
I would actually expect that from GA Gemini, not just a simple point release from these vendors
And now we have point releases that are the "Next best thing ever"™️
I would actually expect that from GA Gemini, not just a simple point release from these vendors
Or do you folks just live in unity/godot/ue?
I like my visual resources to be code first and declarative so...
#gamedev
Or do you folks just live in unity/godot/ue?
I like my visual resources to be code first and declarative so...
#gamedev
github.com/JordanMarr/S...
github.com/JordanMarr/S...
But I think with The forgotten land and its DLC they've set the bar to temselves quite high.
While the music is creative, emotional it does not forget it is videogame music.
youtu.be/UDQDgQW4tYM?...
But I think with The forgotten land and its DLC they've set the bar to temselves quite high.
While the music is creative, emotional it does not forget it is videogame music.
youtu.be/UDQDgQW4tYM?...
www.planetgeek.ch/2026/02/02/a...
When I open my social media feeds, it's obvious: the age of writing code with our fingers is ending. LLMs can write code much faster.
But was it ever about the speed of code creation? I think not.
#LLMs #agents #fsharp
www.planetgeek.ch/2026/02/02/a...
When I open my social media feeds, it's obvious: the age of writing code with our fingers is ending. LLMs can write code much faster.
But was it ever about the speed of code creation? I think not.
#LLMs #agents #fsharp
Great to see monogame around 🎉
Great to see monogame around 🎉
This release adds a few missing data types for encoders, decoders.
#dotnet #fsharp #json #serialization
This release adds a few missing data types for encoders, decoders.
#dotnet #fsharp #json #serialization
you give them (or they produce) a signature file to ge to the ideal state of "make illegal states unrepresentable"
force the architecture constraints from the beginning and flow from there.
you give them (or they produce) a signature file to ge to the ideal state of "make illegal states unrepresentable"
force the architecture constraints from the beginning and flow from there.
✨ Fable.Lit.Dsl
✨ Fable.Lit.Dsl.Shoelace
✨ Fullstack template update (.NET 10 + Fable 5)
#fsharp #webcomponents #lit
github.com/JordanMarr/f...
✨ Fable.Lit.Dsl
✨ Fable.Lit.Dsl.Shoelace
✨ Fullstack template update (.NET 10 + Fable 5)
#fsharp #webcomponents #lit
github.com/JordanMarr/f...
I will re-work the terrain generation though. given that I've done what he's asked for already I think I'll focus on things that would make this more pleasant to play
#dotnet #fsharp #monogame
github.com/MagnusOpera/...
github.com/MagnusOpera/...
No PR yet but hopefully soon, I want to finish this already 😅 working in framework stuff is not as fun as working in the games themselves
#dotnet #fsharp
Geez I don't want to touch rendering internals ever again.
1st. I don't know much about them
2nd. Guiding LLMs in areas you don't know is realizing you know even less that you expected.
Oh well in any case I think I'm close to done, I think.
Geez I don't want to touch rendering internals ever again.
1st. I don't know much about them
2nd. Guiding LLMs in areas you don't know is realizing you know even less that you expected.
Oh well in any case I think I'm close to done, I think.
When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today he's showing us Chapter 13 - Working with Tilemaps.
Catch him on:
YT: www.youtube.com/@MonoGame/st...
Tw: www.twitch.tv/monogame
FB: www.facebook.com/monogamecomm...
#indiegamedev
When:
Thursdays @ 10:00 EST, 15:00 UTC/GMT, 16:00 CET
Today he's showing us Chapter 13 - Working with Tilemaps.
Catch him on:
YT: www.youtube.com/@MonoGame/st...
Tw: www.twitch.tv/monogame
FB: www.facebook.com/monogamecomm...
#indiegamedev