Tyler Glaiel
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tylerglaiel.com
Tyler Glaiel
@tylerglaiel.com
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!

tylerglaiel.com
1 month till Mewgenics!

Wishlist at mewgenics.com
January 10, 2026 at 9:20 PM
I've reached the point of dev where I'm making dumb fucking workarounds for bugs in intel's shitty graphics drivers
January 3, 2026 at 8:10 PM
January 1, 2026 at 8:07 AM
December 21, 2025 at 12:10 AM
necessary setting
December 20, 2025 at 10:07 PM
December 20, 2025 at 8:26 PM
almost done with the universally most annoying game dev task

you better appreciate this!
December 20, 2025 at 3:49 AM
Took a look at The End is Nigh's control rebinding menu and lmao we definitely forgot to pretty that one up before release
December 19, 2025 at 10:56 PM
steam replay is really funny when its including a game you're actively working on that apparently counts as a new session every time you compile and run it
December 16, 2025 at 7:16 PM
December 11, 2025 at 10:49 PM
scamp
December 10, 2025 at 5:33 AM
if the oscars were run like The Game Awards
November 22, 2025 at 6:29 AM
I was watching a review of apparently the number 1 restaurant in the world and laughed pretty hard when the first dish is 10 sprouts on a plate lmao
November 15, 2025 at 10:20 PM
you gotta record in slowmo to see how extreme it actually is on most controllers
November 11, 2025 at 2:44 AM
if you release an analog stick it actually has quite a lot of bounce in the other direction on the way back. beyond a reasonable deadzone. I'm not sure if I'm expected to compensate for this at the game level or not...

(video at 1/8th speed slowmo)
November 11, 2025 at 2:33 AM
I figured I should show this eulogy that was posted in the Mewgenics playtest discord. RIP to a real one 🫡
November 9, 2025 at 10:17 PM
peeping tom
November 9, 2025 at 9:24 PM
this is what my current production loop looks like for unlocked updates (which is missing complexity in how delta_time is actually measured, which is non-trivial)
November 3, 2025 at 5:10 AM
and it came out like this
November 2, 2025 at 5:41 PM
yeah, some motion formulas are also just impossible/unwieldly to do with varying deltaT

I once derived the varying delta-T version of this fixed update motion function
November 2, 2025 at 5:41 PM
I've used this example before, but you can have "inconsistent jump clearance heights" dependent on framerate even if the physics math correctly accounts for deltaTime. this is bad if you want tight controls + consistency
November 2, 2025 at 5:15 AM
I think the issue I have with the art style of the halo remake is that it changes the vibes too much. I remember Halo as being full of brutalist concrete structures. The remake says "that was a tech limitation, they were meant to be shiny sci-fi metal instead"
October 27, 2025 at 8:49 PM
cheesesteak omelette
October 18, 2025 at 7:38 PM
when you notice that code that absolutely should not be working just accidentally has the correct behavior because of a different bug
September 30, 2025 at 7:13 PM
I know few people care but one of the nice parts of using your own engine is that your install folder can look like this instead of being a mess of folders and dlls
September 20, 2025 at 6:15 PM