My graph theory was that it would be easier to handle if it could be painted natively into a pixel grid. Even if it wasn't perfect square.
My graph theory was that it would be easier to handle if it could be painted natively into a pixel grid. Even if it wasn't perfect square.
#dnd #indiegame #gamedev
#dnd #indiegame #gamedev
🐊http://crocotile3d.com
Fixed various bugs and made a couple of improvements, so check the changelog for full details!
#screenshotsaturday #lowpoly #indiedev #pixelart #gamedev
🐊http://crocotile3d.com
Fixed various bugs and made a couple of improvements, so check the changelog for full details!
#screenshotsaturday #lowpoly #indiedev #pixelart #gamedev
I made this set of meshes with a mix of fracturing, surface noise and booleans in a big messy generator, made with #houdini
More info and shots here again: www.artstation.com/artwork/KOBlxB
#UE5 #nanite #gamedev #gameart #3dmodeling
I made this set of meshes with a mix of fracturing, surface noise and booleans in a big messy generator, made with #houdini
More info and shots here again: www.artstation.com/artwork/KOBlxB
#UE5 #nanite #gamedev #gameart #3dmodeling
that mix my love of marching ants
(stroke offset) with technical ideas.
#gamedev
#animation
#motiondesign
that mix my love of marching ants
(stroke offset) with technical ideas.
#gamedev
#animation
#motiondesign
I call it the "electronic heart"
#ui #ux #animation
I call it the "electronic heart"
#ui #ux #animation
If you need #stained #glass #windows
for your video game or some other computer graphics project.
It's really good, check it out at rh2.gumroad.com/l/glass
If you need #stained #glass #windows
for your video game or some other computer graphics project.
It's really good, check it out at rh2.gumroad.com/l/glass
Interactive demo here: https://koboldskeep.itch.io/vfx-demos
Interactive demo here: https://koboldskeep.itch.io/vfx-demos
Enjoy!
youtu.be/vvj28dxng_s
Music / SFX: Audiio
#houdini #sidefx #explosion #pyro #rbd #karmaxpu #cgcircuit #nuke #vfx #cgi
Enjoy!
youtu.be/vvj28dxng_s
Music / SFX: Audiio
#houdini #sidefx #explosion #pyro #rbd #karmaxpu #cgcircuit #nuke #vfx #cgi
To make this, I used:
- meshes <-- uv scrolling shader (see next posts),
- billboarded animated sprites layered over mesh,
- volumetric fog volume,
- particles,
- point lights behind waterfall
1/3
Most were made in #Houdini and exported as vert animations for Unreal.
More here too: www.artstation.com/artwork/lDwwKO
#gamedev #indiegame #techart
Most were made in #Houdini and exported as vert animations for Unreal.
More here too: www.artstation.com/artwork/lDwwKO
#gamedev #indiegame #techart
(Also, yay - color temp adjustment in view transform/compositor!)
(Also, yay - color temp adjustment in view transform/compositor!)