30 years Game Programmer
20 years Pixel Art / Illustration
38 years Questionable Life Choices
A year ago, I kicked out a bunch of nazis who accused the server of being an aggressively gay hugbox.
As for their accusation of being an aggressively gay hugbox?
A year ago, I kicked out a bunch of nazis who accused the server of being an aggressively gay hugbox.
As for their accusation of being an aggressively gay hugbox?
I'm exhausted, but I'm super grateful I've been getting to #gamedev hard full time for the last year.
I'm exhausted, but I'm super grateful I've been getting to #gamedev hard full time for the last year.
DEETS is out now on itch.io, Game Jolt and Newgrounds!!
hatoving.itch.io/deets
gamejolt.com/games/deets/...
www.newgrounds.com/portal/view/...
#gamedev
DEETS is out now on itch.io, Game Jolt and Newgrounds!!
hatoving.itch.io/deets
gamejolt.com/games/deets/...
www.newgrounds.com/portal/view/...
#gamedev
ko-fi.com/post/Taxing-...
ko-fi.com/post/Taxing-...
Kinfolk's really shaping up to be a really cozy lil #indiegame. I'm really happy with the vibe that has evolved from the simple style setting work we did last summer.
#gamedev
Kinfolk's really shaping up to be a really cozy lil #indiegame. I'm really happy with the vibe that has evolved from the simple style setting work we did last summer.
#gamedev
The #gamedev now knows how to reproduce the issue, and has a fix in the pipe.
The #gamedev now knows how to reproduce the issue, and has a fix in the pipe.
How many words do you write a day, and how long can you sustain that pace?
Any tips for increasing your output and sustaining momentum?
How many words do you write a day, and how long can you sustain that pace?
Any tips for increasing your output and sustaining momentum?
When it's all said and done, the game should have a simpler state, less code, and better performance.
When it's all said and done, the game should have a simpler state, less code, and better performance.
#booksky #librarian #author #writing #story
#booksky #librarian #author #writing #story
gd.games/rrad/dragon-...
#indiedev #solodev #gdevelop #fightinggame #2d #dbz #dragonball #pixelart #gameboy #fight #newgrounds #itchio
gd.games/rrad/dragon-...
#indiedev #solodev #gdevelop #fightinggame #2d #dbz #dragonball #pixelart #gameboy #fight #newgrounds #itchio
Andre's a great dude, and he's working on a childhood passion project to polish and de-brand a fangame he played as a teenager. They are doing great work.
Anyway, here's what I'm spending it on:
Andre's a great dude, and he's working on a childhood passion project to polish and de-brand a fangame he played as a teenager. They are doing great work.
Anyway, here's what I'm spending it on:
#gamedev #indiegame
#gamedev #indiegame
"Everyone goes to dev support thinking it's about code. What if it's emotional support devs need?"
Spot the hell on.
"Everyone goes to dev support thinking it's about code. What if it's emotional support devs need?"
Spot the hell on.
Finished up a second #gamedev article on the subscriber pattern and demonstrated the concept with a status bar UI.
Clean code is happy code.
#KofiPromoteChallenge
Subs can check out the article:
ko-fi.com/post/DM-101-...
It's how I pulled off this effect:
Finished up a second #gamedev article on the subscriber pattern and demonstrated the concept with a status bar UI.
Clean code is happy code.
#KofiPromoteChallenge
Subs can check out the article:
ko-fi.com/post/DM-101-...
It's how I pulled off this effect:
Still have three other libraries that need some polish to put up as well. It's gonna be a busy weekend.
Absolutely wild that ko-fi doesn't do code blocks.
Still have three other libraries that need some polish to put up as well. It's gonna be a busy weekend.
Absolutely wild that ko-fi doesn't do code blocks.
Following up my first article on UI, I expanded the system we built together to allow for scene management and slimming down and organizing the code you have to write through a global ticker loop.
Check out the free article!
ko-fi.com/post/UI-in-D...
Following up my first article on UI, I expanded the system we built together to allow for scene management and slimming down and organizing the code you have to write through a global ticker loop.
Check out the free article!
ko-fi.com/post/UI-in-D...
Mayakovsky: "Adderall. To fortify you. Make you write like Tolstoy."
Alice: [visible disgust]
Mayakovsky: "What? Drugs are fun."
Just hit 2K words. Probably 1K left.
Mayakovsky: "Adderall. To fortify you. Make you write like Tolstoy."
Alice: [visible disgust]
Mayakovsky: "What? Drugs are fun."
Just hit 2K words. Probably 1K left.
My premium articles are going to detail the creation of abstract widgets.
My premium articles are going to detail the creation of abstract widgets.
#indiedev #gamedev #pixelart #findthelight #neverevi #indiegame #BYOND
#indiedev #gamedev #pixelart #findthelight #neverevi #indiegame #BYOND
I've been working on a general purpose UI library for 4 years now, and it's finally starting to pay off.
ko-fi.com/post/UI-in-D...
I've been working on a general purpose UI library for 4 years now, and it's finally starting to pay off.
ko-fi.com/post/UI-in-D...
Freelance programmer and pixel artist, just joining bsky. Last month I hit 30 years of experience programming, and in two months I'll hit 25 years in the language I spend most of my time in: DM.
So grateful this is what I get to do with my life.
Freelance programmer and pixel artist, just joining bsky. Last month I hit 30 years of experience programming, and in two months I'll hit 25 years in the language I spend most of my time in: DM.
So grateful this is what I get to do with my life.