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workhors.bsky.social
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@workhors.bsky.social
Bojack of all trades; Master of none.
30 years Game Programmer
20 years Pixel Art / Illustration
38 years Questionable Life Choices
Just finished making a slick little intro for a client's #indiegame. Had a good time testing out my new UI framework.

I'm exhausted, but I'm super grateful I've been getting to #gamedev hard full time for the last year.
April 27, 2025 at 5:46 PM
By far the best bug I've ever diagnosed in an #indiegame. Turns out if you sit on a container in #kinfolk, and then immediately jump, you can turn your character into a firehose of feces.

The #gamedev now knows how to reproduce the issue, and has a fix in the pipe.
April 11, 2025 at 4:31 PM
Good morning #indiegame!

Finished up a second #gamedev article on the subscriber pattern and demonstrated the concept with a status bar UI.

Clean code is happy code.

#KofiPromoteChallenge

Subs can check out the article:
ko-fi.com/post/DM-101-...

It's how I pulled off this effect:
April 6, 2025 at 2:14 PM
I kind of miss 2020. It was my single greatest period of creative output. Despite all the stress of the lockdown period, people were generally trying to pull inward and improve themselves while screaming sheer positivity into the face of the slow-rolling disaster looming before us.
April 5, 2025 at 8:06 AM