Hors
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workhors.bsky.social
Hors
@workhors.bsky.social
Bojack of all trades; Master of none.
30 years Game Programmer
20 years Pixel Art / Illustration
38 years Questionable Life Choices
Just finished making a slick little intro for a client's #indiegame. Had a good time testing out my new UI framework.

I'm exhausted, but I'm super grateful I've been getting to #gamedev hard full time for the last year.
April 27, 2025 at 5:46 PM
BUT HER AIM IS GETTING BETTER!

(is this thing on?)
April 23, 2025 at 5:38 AM
@f0lak.bsky.social commissioned some new #pixelart assets for #kinfolk this weekend.

Kinfolk's really shaping up to be a really cozy lil #indiegame. I'm really happy with the vibe that has evolved from the simple style setting work we did last summer.

#gamedev
April 23, 2025 at 5:11 AM
By far the best bug I've ever diagnosed in an #indiegame. Turns out if you sit on a container in #kinfolk, and then immediately jump, you can turn your character into a firehose of feces.

The #gamedev now knows how to reproduce the issue, and has a fix in the pipe.
April 11, 2025 at 4:31 PM
Just got my first sub on kofi. Big shoutout to fellow #indiegame #gamedev Andre for the sub / donation.

Andre's a great dude, and he's working on a childhood passion project to polish and de-brand a fangame he played as a teenager. They are doing great work.

Anyway, here's what I'm spending it on:
April 7, 2025 at 12:18 PM
This looks phenomenal. I don't do much modern work, but if you want to add some texture to the roads, I've got some of my work to show:

No texture at your texel density is totally fine, just add some deets like road markers.

Or you can shade toward the gutters. At this scale less noise is better.
April 6, 2025 at 2:50 PM
Good morning #indiegame!

Finished up a second #gamedev article on the subscriber pattern and demonstrated the concept with a status bar UI.

Clean code is happy code.

#KofiPromoteChallenge

Subs can check out the article:
ko-fi.com/post/DM-101-...

It's how I pulled off this effect:
April 6, 2025 at 2:14 PM
It's a love, but also a crusade.
April 5, 2025 at 2:23 PM
Hi, I am Hors and I use my clip-clops to plop pretty pixels.

The first screenshot is a collaborative piece. #kinfolk is a recently released game made by a close friend. I did style-setting for the game, and contributed quite a bit of the game's art, but @f0lak.bsky.social has taken it so far.
April 5, 2025 at 8:49 AM
I kind of miss 2020. It was my single greatest period of creative output. Despite all the stress of the lockdown period, people were generally trying to pull inward and improve themselves while screaming sheer positivity into the face of the slow-rolling disaster looming before us.
April 5, 2025 at 8:06 AM
Bojack of all trades; Master of none.

Freelance programmer and pixel artist, just joining bsky. Last month I hit 30 years of experience programming, and in two months I'll hit 25 years in the language I spend most of my time in: DM.

So grateful this is what I get to do with my life.
April 5, 2025 at 7:50 AM