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(I don't touch mouse or keyboard until the very end — to stop the recording.)
(I don't touch mouse or keyboard until the very end — to stop the recording.)
Orchestrating objects from different parts of the game world so they move in sync with each other is not a straightforward task, at least for me.
#gamedev
Orchestrating objects from different parts of the game world so they move in sync with each other is not a straightforward task, at least for me.
#gamedev
While I try to keep things interesting with diegetic design and skeuomorphic look, sometimes there just isn't a good object to place. Or, perhaps, a unique thing would be too distracting for what it is.
Which is where these buttons come into play!
While I try to keep things interesting with diegetic design and skeuomorphic look, sometimes there just isn't a good object to place. Or, perhaps, a unique thing would be too distracting for what it is.
Which is where these buttons come into play!
My idea: wrap entire text in a custom "effect" and hide characters using color alpha/transform scale based on their index. Strikethrough presents a problem, but workable otherwise!
My idea: wrap entire text in a custom "effect" and hide characters using color alpha/transform scale based on their index. Strikethrough presents a problem, but workable otherwise!