Yuri
@yurisizov.bsky.social
1.6K followers 270 following 2.3K posts
Tool & game developer | Godot Engine alumnus 💶 Support me https://humnom.net/donate.html 🎮 Check out my apps and games https://yurisizov.itch.io 🎮 Or here https://store.steampowered.com/dev/yurisizov 🌐 Home & Portfolio https://humnom.net/
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yurisizov.bsky.social
Ahem ahem...

Introducing 🧩FOLLOW THESE STEPS🧩, a chill puzzle game where you build scenes and things out of colorful pieces, step-by-step instructions provided!

🥵 Working hard on the demo now, so please WISHLIST it so you don't miss it!

store.steampowered.com/app/4002220/

#indiegame #puzzle
yurisizov.bsky.social
I see. I wouldn't call it not using nodes though, you just create complex nodes yourself :)
yurisizov.bsky.social
See, you get it! It's all about levitating the 85th floor exactly where it'll be if the tower has been fully constructed.
yurisizov.bsky.social
Next time I should design a game where "preparing for a demo" doesn't mean "getting 85% of the game perfect".
yurisizov.bsky.social
Too bad it's not how they are used or developed at this point. Too bad someone saw the potential to profit from retconning the term "artificial intelligence" into meaning "a hallucinating sycophant that has no thought but must always speak", and took it.
yurisizov.bsky.social
I would argue that LLMs, as a statistical model, could give us an insight into trends and tendencies in how we communicate and share ideas.

Although, being large and not domain-specific makes them too broad even for that, akin to getting average temperature of every patient in a hospital.
yurisizov.bsky.social
As far as I can tell, it's only accessible if you register/log into your EA account at

portal.battlefield.com

Then there is a big "Download SDK" button which downloads the archive with everything. About 2.3 gigs packed.
yurisizov.bsky.social
Godot can produce mind-boggling effects.
A screenshot for the Godot editor with a project called "Battlefield Portal Project" open on a scene where 4 blocky bipedals are standing on a light green plane with copper-colored objects surrounding them.
yurisizov.bsky.social
They could've also added a shortcut to the folder, or a bat/sh script, so the project opens in one click.

You want this: -e --path ./GodotProject

The instructions to open Godot and just drag'n'drop the project folder into the project manager is fine, but that'd be even more to the point.
yurisizov.bsky.social
Apparently you can already download the Godot project for Battlefield 6's user content platform Portal.

Here's a tip: If you're a Godot dev and don't want the settings from this provided Godot executable to mix with your system version, add the `_sc_` file (on Windows start the name with a dot).
A screenshot of a folder in a file system, containing several sub-folders as well as a Godot 4.4.1 stable executable, an NPM package.json, a Python requirements.txt, and a readme file, among others.

The file without an extension named _sc_ is highlighted.
yurisizov.bsky.social
And yet, you people are so open and accepting, it makes me feel comfort that I struggle to find elsewhere these days. So I just wanted to say this here as well:

Thank you.
yurisizov.bsky.social
The LGBTQ community is the best. I posted some personal stuff over on masto, and that post suddenly got a lot of reactions, and most of them — from people identifying with that community.

I'm not a part of it myself, and I've probably done nothing deserving of being called an ally. And yet...
yurisizov.bsky.social
Yeah, good call. I was still following them, but kind of lost interest some time ago. Then I saw a few people mention this video specifically, checked it out, and was really disappointed by their half-assed condemnation and blatant misconceptions.
yurisizov.bsky.social
Are you saying the entire tube is physically simulated? 😮 You could've just made it follow a path and then given it an impulse at the end, so it's guaranteed to move as expected...
yurisizov.bsky.social
Someone in the comments suggested that if I hate it so much, I should boycott F1 to "show them". How would I boycott something I've never paid for? 🙃 Just pretend it doesn't exist? Such a silly individual.
yurisizov.bsky.social
That catches me off-guard and I have to retrace my steps a lot. I think about what's missing from each equation or how it came to be to this form.

There is this implied 0 that is not actually a zero, but a result of some relation. It's redundant for math, but without it geometric sense is gone.
yurisizov.bsky.social
The mind-boggling part of reasoning in space is that often, when you simplify math, it stops making geometric sense.

But instinctively you still want to think about geometric sense. Because you're imagining objects in space relating to each other, and not just vectors doing vector things.
yurisizov.bsky.social
At the heart of my issues is an early decision to forgo nodes in some situations to be more nimble and lightweight. It worked out really well in that regard!

However, by dropping nodes I'm also dropping conveniences that they provide with regard to transforms and positioning.
yurisizov.bsky.social
😣 I'm stuck in the middle of "this has to work better than it does", rewriting some core interactions.

This isn't helped by the fact that while half of my game is cool UI and interactions (which I apparently excel at), the other half is convoluted logic to make pieces connect and behave naturally.
yurisizov.bsky.social
Why does this read like "Asking for consent would kill dating for me"?
yurisizov.bsky.social
Yeah, that's never a good thing, I'd say. Anticipating future problems is a valuable skill, but adding flexibility where you just don't need it now only waste your time, at best.
yurisizov.bsky.social
I'd also add to that critique that giving the sidebar like 35% of the horizontal space and shifting the most important part right-wise makes for uncomfortable reading as well. That and the font issue that you mention were all I could think of while trying to read this guide.
yurisizov.bsky.social
Something something make it exist first.

I think it's not just about unnecessary complexity. The second try just tends to be better, because you are no longer exploring the problem, you already know its boundaries and where you need to go. So you can make the solution tighter, neater.
yurisizov.bsky.social
There was something to their videos about things way outside of the scope of one's lifetime. Like terraforming Mars. But at the same time, it's not something that you can constantly watch as it's really impossible to appreciate fully.