Shane Canning
@zerocool1000.bsky.social
Lead Level Designer at UNSEEN. Dog lover. Car enthusiast. Game developer in Tokyo.
Reposted by Shane Canning
Very excited to say some of the locations involving my #leveldesign were shown last night with the new #Mafia #MafiaTheOldCountry were included in the new promotional material. Can not wait for you all to play #gamedev #UE5
May 9, 2025 at 8:30 AM
Very excited to say some of the locations involving my #leveldesign were shown last night with the new #Mafia #MafiaTheOldCountry were included in the new promotional material. Can not wait for you all to play #gamedev #UE5
Reposted by Shane Canning
Reference for the arena #blockout of the reservoir pumping station.
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
May 5, 2025 at 12:35 AM
Reference for the arena #blockout of the reservoir pumping station.
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
#gamedev (and action movies) love industrial settings - contrived #leveldesign for gameplay are more easily justified/obfuscated by the complexities of the source inspirations.
Used 80% vanilla UE shape meshes + proxies .
Reposted by Shane Canning
Gotham Knights #leveldesign!
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
May 5, 2025 at 12:35 AM
Gotham Knights #leveldesign!
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Clayface boss battle.
My arena blockout was inspired by early 1900s reservoir pumping stations.
I prototyped his "grate rush" attack in #UE blueprint - clay tendrils emerging into the arena interior.
Ultimately the attack was scrapped.
#gamedev commentary! 🔊
#Batman
Reposted by Shane Canning
I’ll be speaking at GDC this month: “The Art and Animation of KEMURI” - see you there! 🫶 @officialgdc.bsky.social
March 6, 2025 at 12:38 AM
I’ll be speaking at GDC this month: “The Art and Animation of KEMURI” - see you there! 🫶 @officialgdc.bsky.social
Thank you everyone for helping me with this! Especially @ikuminakamura.bsky.social !
Proposing in the game world @zerocool1000.bsky.social created: when the side quest becomes the main mission in KEMURI. Congratulations! 🥹💍🎮
www.youtube.com/watch?v=NmIa...
www.youtube.com/watch?v=NmIa...
▧ Proposing in the game world you built: when the side quest becomes the main mission. #videogames
YouTube video by UNSEEN ▧
www.youtube.com
December 31, 2024 at 6:38 AM
Thank you everyone for helping me with this! Especially @ikuminakamura.bsky.social !
Reposted by Shane Canning
We made KEMURI wallpapers for you ❤️
Art by NASS
Art by NASS
November 21, 2024 at 10:33 AM
We made KEMURI wallpapers for you ❤️
Art by NASS
Art by NASS