It's zombies on a boat. Not the first time the series used that concept and certainly not the last, it doesn't take itself particularly seriously and I find it more charming to play than Revelations. Fun with a Guncon too.
It's zombies on a boat. Not the first time the series used that concept and certainly not the last, it doesn't take itself particularly seriously and I find it more charming to play than Revelations. Fun with a Guncon too.
Monolith made some great shooters in their early years and NOLF is no exception. A spy thriller pastiche with a notable female protagonist, it's since regrettably fallen victim to publishing rights hell.
Monolith made some great shooters in their early years and NOLF is no exception. A spy thriller pastiche with a notable female protagonist, it's since regrettably fallen victim to publishing rights hell.
I remember playing the PC version of Pangya back in the early days of the internet. A fun if free to play laden spin on Everybody's Golf, clearly it was popular enough to get a console spin-off.
I remember playing the PC version of Pangya back in the early days of the internet. A fun if free to play laden spin on Everybody's Golf, clearly it was popular enough to get a console spin-off.
I think they knew they were lucky to get a sequel, because the game is a masterclass on how to deliver a narratively satisfying conclusion to a story that I still think about to this day.
I think they knew they were lucky to get a sequel, because the game is a masterclass on how to deliver a narratively satisfying conclusion to a story that I still think about to this day.
Mechanically, it shares a lot of DNA with Tomb Raider in that blocky exploration sense. However, Tenchu encourages avoiding direct combat wherever possible. I have fond memories of figuring out optimal routes to get Grandmaster ranks.
Mechanically, it shares a lot of DNA with Tomb Raider in that blocky exploration sense. However, Tenchu encourages avoiding direct combat wherever possible. I have fond memories of figuring out optimal routes to get Grandmaster ranks.
New for 2004 it's Custom Robo for the Gamecube, the first game in the franchise to get localised. A strong art direction, well designed game mechanics and a trope filled plot makes for a memorable first impression.
New for 2004 it's Custom Robo for the Gamecube, the first game in the franchise to get localised. A strong art direction, well designed game mechanics and a trope filled plot makes for a memorable first impression.
I'll be at the Metal Gear Solid Delta concert in a few hours, so I figured I'd pick the original MGS3 for today's selection, laden in a slipcase adorned with Shinkawa artwork.
I'll be at the Metal Gear Solid Delta concert in a few hours, so I figured I'd pick the original MGS3 for today's selection, laden in a slipcase adorned with Shinkawa artwork.
I was never any good at Metropolis Street Racer, but I really got into spiritual successor Project Gotham Racing and its sequels.
I was never any good at Metropolis Street Racer, but I really got into spiritual successor Project Gotham Racing and its sequels.
Today's pick is Cross Edge, a JRPG that combines characters from Idea Factory, Capcom, Gust and Nippon Ichi games in a massive multiversal crossover. It is also legitimately the most unfun RPG I've ever played. Oops.
Today's pick is Cross Edge, a JRPG that combines characters from Idea Factory, Capcom, Gust and Nippon Ichi games in a massive multiversal crossover. It is also legitimately the most unfun RPG I've ever played. Oops.
The first Deathsmiles was my introduction to Cave's unique style of shoot-em-up and was charmed by its aesthetic. Got it on the Xbox 360 with a faceplate that still sits adorned on my first-gen Elite console.
The first Deathsmiles was my introduction to Cave's unique style of shoot-em-up and was charmed by its aesthetic. Got it on the Xbox 360 with a faceplate that still sits adorned on my first-gen Elite console.
Every level has a unique look and boasts a beautiful soundtrack. It's also *really* weird and I have no idea how on earth it got greenlit. It makes for a memorable experience.
Every level has a unique look and boasts a beautiful soundtrack. It's also *really* weird and I have no idea how on earth it got greenlit. It makes for a memorable experience.
Known as Stretch Panic in the US, it's definitely one of Treasure's lesser known titles. Make no mistake though, it's a Treasure-style boss rush game at heart.
Known as Stretch Panic in the US, it's definitely one of Treasure's lesser known titles. Make no mistake though, it's a Treasure-style boss rush game at heart.
It's definitely an early 90's dungeon crawler, but it's not as brutal as others in the genre and the classic fantasy anime vibes shine through.
It's definitely an early 90's dungeon crawler, but it's not as brutal as others in the genre and the classic fantasy anime vibes shine through.
I appreciate that they put as much effort into preserving development material and making documentaries as emulating the games themselves.
I appreciate that they put as much effort into preserving development material and making documentaries as emulating the games themselves.
I always liked the slipcase this game came in. Definitely draws on the design language of the auteur director, which given the cinematic ambitions Onimusha 3 had was unlikely to be coincidental.
I always liked the slipcase this game came in. Definitely draws on the design language of the auteur director, which given the cinematic ambitions Onimusha 3 had was unlikely to be coincidental.
I adored the art direction and I even think the simplified controls helped make for a good chill out game. Terrible ending though.
I adored the art direction and I even think the simplified controls helped make for a good chill out game. Terrible ending though.
I have fond memories of watching the Asterix cartoons as a kid and borrowing the comics from the library, so I've always had a soft spot for the plucky Gauls.
I have fond memories of watching the Asterix cartoons as a kid and borrowing the comics from the library, so I've always had a soft spot for the plucky Gauls.