7 китайских сериалов о петле времени
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#BaiJingting #ZhaoJinMai #HsuKuanghan #GregHsu #AliceKo #SomedayorOneDay #Mobius #БайЦзинТин #ЧжаоЦзиньМай #СюйГуанХань #ЭлисКо #Мёбиус #looptime #cdrama #cdramas #китайскиесериалы #китайскиедорамы #дорамы #петлявремени
fanchina.ru/news/7_kitaj...
#BaiJingting #ZhaoJinMai #HsuKuanghan #GregHsu #AliceKo #SomedayorOneDay #Mobius #БайЦзинТин #ЧжаоЦзиньМай #СюйГуанХань #ЭлисКо #Мёбиус #looptime #cdrama #cdramas #китайскиесериалы #китайскиедорамы #дорамы #петлявремени
7 китайских сериалов о петле времени - FanChina
Чаще всего такие сюжеты содержат детективную составляющую.
fanchina.ru
September 19, 2025 at 2:48 AM
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time loop
ptime loo
optime lo
ooptime l
looptime
looptime
e looptim
me loopti
ime loopt
time loop
ptime loo
optime lo
ooptime l
looptime
looptime
e looptim
me loopti
ime loopt
time loop
September 3, 2025 at 4:21 AM
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The part handing the Progress Bar graphics isn't too complicated once I've got those numbers stored somewhere in memory.
The formula is essentially derived from this Assembly Macro, but it's also possible to compute it directly from the Player code, in order to not hardcode it during Compilation.
The formula is essentially derived from this Assembly Macro, but it's also possible to compute it directly from the Player code, in order to not hardcode it during Compilation.
August 8, 2025 at 3:24 AM
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1 quotes
okay so i think i found a new problem here, the white smoke is calling on decal_animated.fx which has a whole bunch of shit i can't parse and seems too complex
while the animated windmill is referencing no animation script (it's reffing to character_basic for it's behavior but skips over it)
while the animated windmill is referencing no animation script (it's reffing to character_basic for it's behavior but skips over it)
June 17, 2025 at 8:53 PM
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GOATED WIGGLE LOOPING EXPRESSION @ AFTER EFFECT 🔥 got this from Naufall earlier 🤞
Akumii shared it here too!
Please use them 👍
You can customize by changing the freq, amp and looptime
Pair it to Position, Rotation, Scale
Akumii shared it here too!
Please use them 👍
You can customize by changing the freq, amp and looptime
Pair it to Position, Rotation, Scale
If it's wiggle looping this has saved my life a lot! 💕
freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
November 14, 2024 at 11:37 AM
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4 likes
If it's wiggle looping this has saved my life a lot! 💕
freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
November 14, 2024 at 11:02 AM
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1 reposts
1 quotes
11 likes
You're welcome Miss looping camera shake aka
freq = 1;
amp = 110;
loopTime = 3;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
freq = 1;
amp = 110;
loopTime = 3;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
October 25, 2024 at 12:38 PM
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5 likes
LoopTimeがオンになってるのに気が付かなくて数時間苦しんでました!
Check this video on Bluemotion
みみぺた
bluemotion.app
August 17, 2024 at 4:38 AM
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1 likes
ボーンのアニメーションがうまくうごかなくて数時間、animのLoopTimeがオンになってただけでした…
August 17, 2024 at 4:03 AM
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“Hey I spent a solid week chopping up weird old Anime so PubToons has a solid ten-day looptime now”
January 21, 2024 at 9:15 AM
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1 likes