Rune Skovbo Johansen
@runevision.bsky.social
3K followers 180 following 890 posts
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. 📍 Turku, Finland 🔗 https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
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runevision.bsky.social
Hi! I'm Rune, a full-time solo indie game developer (art, design, code, ...).

After releasing my first game 'Eye of the Temple' I've been busy developing procedural generation tech for my current game 'The Big Forest'. I often post about it; here's a sampling of my experiments.
#GameDev #ProcGen
runevision.bsky.social
If anyone was wondering about the actual cause, we live next to a river that sometimes reflect sunlight up into our apartment, perturbed by the waves and filtered through our blinds.
Reposted by Rune Skovbo Johansen
sebastianlague.bsky.social
My latest coding adventure — attempting to write a grid-based fluid solver and simulate some simple smoke!

youtu.be/Q78wvrQ9xsU?...
Coding Adventure: Simulating Smoke
YouTube video by Sebastian Lague
youtu.be
Reposted by Rune Skovbo Johansen
Reposted by Rune Skovbo Johansen
lisyarus.bsky.social
After switching to a huge lazily-generated map, the villagers' ability to dig/fill the terrain was broken, and I finally fixed it! It updates terrain chunks on all LODs, so that large-scale actions are seen from far away.

#indiedev #indiegames #gamedev
runevision.bsky.social
Help guys, is this a shadow bias issue or a z-fighting issue? There's also some weird bug with the day-night cycle lighting.
runevision.bsky.social
Nice fit for the game’s art style
runevision.bsky.social
My hair is a staircase
your argument is invalid
runevision.bsky.social
This too is just to get the Steam algorithm going. Beyond that, sales success will depend entirely on the degree of interest from people who Steam suggests your game to. The higher click and buy rates, the more Steam will suggest it to even more people.
runevision.bsky.social
The streamers etc. will hopefully get the word out much wider than you can yourself. Percent-wise, fewer of their fans will buy the game compared to your own fans, but there's a lot *more* of those other fans. They just have less attention span around your game, so timing is important.
runevision.bsky.social
The hardcore fans can help you with things like buying the game immediately upon release, and leaving reviews quickly too. This is important on Steam in order to "kickstart" the algorithm out of obscurity. Getting 10 reviews in a day or two and ideally 50 reviews in less than a week is preferable.
runevision.bsky.social
If you have a publisher, you can probably ask them for advise and maybe even support. It's in their interest that your game does well, so it's a win-win for them to help you with their expertise and insight.
runevision.bsky.social
The other is reaching a larger audience. This is something you do by reaching out to streamers, YouTubers, and journalists, but only when the game is far along; for example when you have a representative demo at Steam NextFest and prior to full release.
runevision.bsky.social
From my understanding there's two somewhat separate parts.

One is building up a following of "hardcore fans" over time, who follow your game's development with interest, join your Discord server etc. Social media, YouTube, TikTok and Reddit can work for this.
runevision.bsky.social
Yeah it’s super annoying. Though I’ve had other Google settings that don’t even last a single browser session. They’ve gotten extremely bad at the bare basics.
Reposted by Rune Skovbo Johansen
vuntracity.bsky.social
Found this cozy street bar.

#gamedev #indiegame #vr
A street bar with trees and vines in the background in a procedural city.
runevision.bsky.social
Ah just saw the alt text, vines indeed! That’s a cool direction. I’m curious to see the building with vines in more detail (and less obscured). :)
runevision.bsky.social
It doesn’t pay for itself. The communication around this initiative has unfortunately been very misleading. Doesn’t mean it’s not worth it, but it *is* a large expense that’s “competing” with other expenses in the state budget. bsky.app/profile/rune...
runevision.bsky.social
It's not profitable in a fiscal sense at all; it's a large expense. When the reports say society got €1.39 back for every €1, it includes the well-being of the recipients expressed in terms of monetary value. See this post and replies to it:
bsky.app/profile/rune...
runevision.bsky.social
Look, I’m all for UBI, but how does this pay for itself just because a monetary value is attributed to the increase in wellbeing of the recipients? That’s like saying that if Alice gives Bob $10 it pays for itself because while Alice loses $10, Bob gains $10, so it evens out.
runevision.bsky.social
Wow, I did not recognize this as being Vuntra City at first. Does the building in the background have vines growing on it or something? A bit hard to see, but it looks nice either way!
runevision.bsky.social
Still sounds half way streamer friendly (just not snappy to make). The anti-streamer game must be some slow paced puzzle game with no sandbox / simulation / self expression mechanics at all. Hmm, like what I’m making.
runevision.bsky.social
I think the only way for people to be able to judge the degree of success of this program is to compare with the societal value gained per euro spent for *other* state services (health care, education, libraries, you name it); otherwise there's no actual context to be able to judge the number on.
runevision.bsky.social
It's not profitable in a fiscal sense at all; it's a large expense. When the reports say society got €1.39 back for every €1, it includes the well-being of the recipients expressed in terms of monetary value. See this post and replies to it:
bsky.app/profile/rune...
runevision.bsky.social
Look, I’m all for UBI, but how does this pay for itself just because a monetary value is attributed to the increase in wellbeing of the recipients? That’s like saying that if Alice gives Bob $10 it pays for itself because while Alice loses $10, Bob gains $10, so it evens out.
Reposted by Rune Skovbo Johansen
lisyarus.bsky.social
New smooth clouds timelapse from the ground 🥰

#indiedev #gamedev #indiegames #screenshotsaturday
runevision.bsky.social
Random thing to do: Make the gif/videos in the Steam page description match the new wider Steam page width.
Reposted by Rune Skovbo Johansen
enikofox.com
couple days late but, happy 1 month birthday block game! what a difference a month of development makes

#EniBlockGame #GameDev #ProcGen #PixelArt 🎮
a voxel scene at night, set in a terrain of hilly dirt topped with grass and dotted with ferns and purple wildflowers. the remains of a ruined stone structure is visible in the middle of a cluster of trees. light shines from the ruin, casting streaks of light out from where the walls have crumbled down to the ground, and lighting up the nearby trees and leaves. the title bar reads "BlockGame"