Tanya X. Short
@tanyaxshort.bsky.social
7K followers 650 following 1K posts
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
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moomanibe.bsky.social
I feel like the thing I always find myself thinking when ppl are talking about "oh the gaming audience is awful" is that, like... i'm not sure i believe that so much as I believe that any unmoderated space will inevitably surface the most toxic people (who drive away more-reasonable ones)
tanyaxshort.bsky.social
I guess the more perfect metaphor of medical guidelines would be "only allow 10 grams of fruit-flavored substance per day" but oh well you get the idea
tanyaxshort.bsky.social
doctors: "only allow kids FIVE starburst per day"
me: "um I think one is more than enough, but also a whole apple and orange"
other parents: "wow that's a lot. anyway my kid LOVES the yellow ones so we give him six but if we give him 10 he acts violent :("
doctors: "this is all the same yes"
tanyaxshort.bsky.social
media literacy is a weirdly helpful skill in our current society's parenting toolkit, bc we've allowed so much manic/addictive content to target kids and most experts only talk about 'screen time'. it's like saying 'fruit bad' bc some kids ate a bunch of Starburst.
tanyaxshort.bsky.social
we've mostly shifted over to navigation, simulation
Reposted by Tanya X. Short
freejsf.paintbucket.de
ratline is looking great - I also have a recommendation uhum
bsky.app/profile/dark...
darkestfiles.paintbucket.de
Hey there,
The Darkest Files is an escapist, power fantasy in which you can bring fascists to court and send them to jail.
It tells a tale from the rule of law age, which your grandparents might still remember.
It is also 20% off right now on Steam — so get yourself a copy now!
darkestfiles.paintbucket.de
The Darkest Files is OUT NOW on Steam! 🔎
After 4 years of development, our historical investigation game about Fritz Bauer's quest for justice in 1950s Germany is finally available.
Uncover the truth. Confront the past. Serve justice.
Buy and play today:

store.steampowered.com/app/2058730/...
tanyaxshort.bsky.social
I apologize to The World for being cringe and/or misunderstanding Byung Chul-Han. I really should stop randomly rambling when nervous about things I don't really know much about, I'm sorry, it's a terrible habit I've quit many times, like others with smoking.
Reposted by Tanya X. Short
catacalypto.bsky.social
I think this is bang on, and gets at a sense of what I see in play with stuff from Dwarf Fortress and Qud to Rimworld to Crusader Kings and the Sims: a desire to understand the world, whether a familiar or an alien one, through play
lincolnhello.bsky.social
"'The more we try to understand what's going on in the world around us—the more we don't just withdraw into a hermitude of my family and I as a nuclear unit, the more we try to understand our society—I think the more these kinds of games speak to us,' Short said."
Founder of Dwarf Fortress and Caves of Qud publisher Kitfox Games says its procgen sims for sickos are 'giving storytelling tools back to the people when games and passive media took them away'
Streets of Fortuna, Kitfox's own in-development "megasim," is chasing that same systems-driven storytelling.
pcgamer.com
tanyaxshort.bsky.social
yesss thank you! Vinny lives in my head rent-free, unless you count the rent of needing to occasionally re-stage this performance
tanyaxshort.bsky.social
yes! I'm doing it on behalf of @polarisgamedesign.com so keep an eye out! cheers!
tanyaxshort.bsky.social
someone brilliant once made a tiktok that was of United Federation of Planets interviewing Earth & a bit stuck with me.

Interviewer: so it shows you have enough food for everyone
Earth: yea
I: and yet some people are starving and why? oh? you're gonna go with.. "logistics"? (side-eye at clipboard)
tanyaxshort.bsky.social
Fair! It DOES end up being a bit more mainstream due to aggregation (a few Gamers will be surprised by some titles probably, but not the top 10). Tho we also intend to publish (consent-given) lists in a trickle over the years between surveys, if that matters! Via @polarisgamedesign.com :)
tanyaxshort.bsky.social
yeah nah bro let's just make it unlivable here instead, let's put all of our top minds behind how to waste MORE ENERGY for LESS FOOD AND WATER and it'll be super cyberpunk when we all take opioids and go online to shitpost lol
tanyaxshort.bsky.social
through asking designers for their top influential games, I have discovered /another/ reason design leadership is very herding-cats.

most lists had some game I'd never HEARD OF. either some essential piece of their design practice is esoteric OR they have deep defiance disorder, or both. hmm.
tanyaxshort.bsky.social
one of the best ways to get riled up about environmentalism is to read about terraforming. the logistics, the challenges, the constraints. shit is HARD. nope me outta that. and here we already got a humdinger of a starting situation and we're just... giving up??? for billionaires?? the f...?
Reposted by Tanya X. Short
lazerwalker.com
So if you visualize LLMs as not "artificial consciousness" but "an artificial connection to the collective unconscious":

1. They become philosophically way more interesting
2. It's way more forgivable they suck at math
3. It becomes extremely clear they are infinitely less useful to capitalism
lazerwalker.com
A thing I am starting to embody in my extremely weird healing journey, and that a lot of AI people don’t seem to get, is that consciousness is *by far* the least interesting or impressive part of human intelligence
tanyaxshort.bsky.social
exactly the problem! his argument is 'well, if 99% of what you're ingesting is irrelevant, it's probably safe to reduce consumption by 50% at least'

on the other hand, he listens to the Judge John Hodgman podcast when he has trouble sleeping, so
Reposted by Tanya X. Short
polarisgamedesign.com
Designers talk a lot abt the stories they want to tell through games. But what about the PLAYER's story? How can we empower players to tell THEIR unique play story to each other?

Let's amp up the "tellability"! Here's 7 design tools for player stories: polarisgamedesign.com/2022/a-toolk... (thread)
Reposted by Tanya X. Short
edwigelel.bsky.social
How I try to become a better game designer:
1/ I try to get a lot of feedback from players and improve based on it
2/ I play and analyse games in my genre
3/ I try to listen more to external ideas :) I discuss game design with my team and other indie devs, especially
4/ I read research papers!
polarisgamedesign.com
Welcome, new followers! We're a group of game designers trying to push our craft forward through deep thought, collaboration, and open minds. We think, we chat, we write, we experiment.

How do YOU explore and improve as a game designer, besides making games? (Reposts welcome)
tanyaxshort.bsky.social
my partner suggested recently that perhaps I (like most people right now) am ingesting too much irrelevant information, despite my attempts to be disciplined about intake.

worse, I think he may have a point. moderation is very difficult in the firehose.
tanyaxshort.bsky.social
(for context, if you ever wondered by the guild house decorations in Age of Conan or that playhouse in The Secret World was so janky, it's because I scripted em in our visual language and had virtually no programming assistance and they had no business being there, you're welcome)