tatu heinämäki
@tatsoni.bsky.social
210 followers 180 following 64 posts
all things art games / / hämeenlinna : : tokyo tatuheinamaki.com
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Reposted by tatu heinämäki
comfiedev.bsky.social
Happy to say that Concrete Spaces is taking part in the Finnish Games Week '25 on Steam! The game is on sale at -20%, so you should totally consider grabbing a copy.

store.steampowered.com/app/3580760/.
Reposted by tatu heinämäki
anttitiihonen.bsky.social
🧩 My puzzle-action-adventure game Reconfigure has a Steam page now! 🕹
Wishlists are a HUGE help for tiny devs - thank you!
store.steampowered.com/app/3989530/...

#godotengine #indiegames
Reposted by tatu heinämäki
partofnoise.bsky.social
Yesterday together with @helcominfo.bsky.social we pre-launched Baltic Rescue at Helsinki Central Library Oodi as part of the Baltic Sea Day! 🌊🥳 Players from all age groups came to our booth to enjoy the game, and online on itch we were one of the most popular new and free browser games 🤯
Reposted by tatu heinämäki
captkuso.bsky.social
I walked out of a casino at 3am once to find Charles Martinet gently petting one of those guide dog charity donation boxes that's shaped like a dog
Reposted by tatu heinämäki
thenomi.bsky.social
joining the planet threads!
tatsoni.bsky.social
If you see this, post a planet 🪐
Rogue planet from the 2011 Lars von Trier movie Melancholia looming eerily over the horizon.
Reposted by tatu heinämäki
stuffedwomb.at
small games by tiny devs finding huge success by dropping all notions of expression and focusing on dopamine delivery has done some sort of heavy damage to whatever I believed in in the 2010s about game design
Reposted by tatu heinämäki
comfiedev.bsky.social
Concrete Spaces is released! I'm dead. The game is available on Steam, and there's a launch discount on it right now!

Interactive bilingual spoken word -inspired poetry.
s.team/a/3580760.
Reposted by tatu heinämäki
halfrobot.com
In video game simulations, what do we call the opposite of abstraction in processes? Where instead of "crafting two things together" with a button press you must enact processes of grinding, attaching, etc? Or what Bennett does with limbs+muscles, instead of just "push forward to move" abstraction?
halfrobot.com
Had a dream about a hardcore vintage story mod server where players are all just stuck sailing a massive whaling vessel, all people microblock-chiseling voxel bones into voxel scrimshaw, catching voxel blood from blocky manatees to make fishy blood sausage in the galley, peeling voxel potatoes...
Reposted by tatu heinämäki
c64.bsky.social
there are eighty billion videogames out there, and many are marvelous miracles, but I’m struggling to connect as the years go on

just gimme something with two buttons that takes thirty minutes at a time, that is dumb fun but also secretly smart, soulful and surprising, that’s what I’m after
Reposted by tatu heinämäki
jonbois.bsky.social
free advice for game developers: try to make the next smash hit video game, such as grand theft auto. if you do, you'll be making more than just a video game – you'll be making millions of dollars
tatsoni.bsky.social
Well isn’t this nice — just when i thought about this movie it’s gonna play in my home cinema.
Japanese language poster for the 2012 film Frances Ha.
Reposted by tatu heinämäki
borbware.itch.io
EMUUROM's demo is featured in the Cerebral Puzzle Showcase @puzzleshowcase.bsky.social from May 29 to June 5 - thank you once again @draknek.bsky.social & friends!!

#indiegame #gamedev
Reposted by tatu heinämäki
captkuso.bsky.social
I'm working on a bigger Dreamcast game

It's called black screen

It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen

#dreamcast #homebrew #gamedev #spacegame #raylib
tatsoni.bsky.social
Wholeheartedly agreed. After working solo so (too) much i try to use that understandment to be a better collaborator and appreciate that i don’t have to do everything alone 🥲
tatsoni.bsky.social
OH NO i forgot
Frances Ha (2012) - Noah Baumbach

This had such an impact on me.
tatsoni.bsky.social
M (1931) - Fritz Lang
The Third Man (1949) - Carol Reed
Tokyo Story (1953) - Yasujirô Ozu
Tirez sur le pianiste (1960) - François Truffaut
Bande à part (1964) - Jean-Luc Godard
Betoniyö (2013) - Pirjo Honkasalo

(also cheated and did 6 lol)
mrsambarlow.bsky.social
Five favorite black & white movies:
(Or: 5 favorite films from the first half century of cinema! )

Psycho - 1960
À bout de souffle - 1960
Last Year at Marienbad - 1961
The Exterminating Angel - 1962
L'Eclisse - 1962
The Silence - 1963

Damn those early 60s cooked! Also I cheated & had to do 6
crobertcargill.bsky.social
Five favorite black & white movies:

Casablanca
Seven Samurai
Hellzapoppin’
Doctor X
Beyond Tomorrow
Reposted by tatu heinämäki
blackle.bsky.social
dragon lady next to me at the second life rave was too close and her wings kept clipping through my player model. I didn't mind but she apologied each and every time it happened. chat was filled with hundreds of variations of "oop sowwie >_<!! xoxo" and "uaah! not again! orz" by the end of the night
Reposted by tatu heinämäki
graysond.bsky.social
Also for consideration: Japanese business aughts-core
Businessman showing glowing laptop screen Businessman pointing at viewer, viewer is at a dramatically low angle as if businessman is towering above. Businessman walking toward a bright light.
Reposted by tatu heinämäki
probob.bsky.social
Thank you!! Happy that this is finally out and maybe it inspires fresh ways to think and talk about game feel! You can check it out here: dl.acm.org/doi/10.1145/...

#gamedesign #gamesresearch #research #gamefeel #juice