AAutarch ~ Working On The Evil Fishing Game
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aautarch.bsky.social
AAutarch ~ Working On The Evil Fishing Game
@aautarch.bsky.social
~ CURRENTLY WORKING ON BYTE BLASTER & EVIL FISHING GAME ~

IT graduate; Game Developer

I'm hoping to get into 2026 and post more often here; Mostly talk about my Game when I get to it; My brother's project ByteBlaster; and more as it happens

#GodotEngine
Reposted by AAutarch ~ Working On The Evil Fishing Game
today’s one-sentence horror:

sudo has been largely maintained by a single person for ~30+ years
January 31, 2026 at 6:32 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
In ByteBlaster there are all sorts of strange and unexplained sights and locales to explore. It’s not just random stuff around though. We believe in the power of environmental storytelling.

Follow for more on ByteBlaster!

#gamedev #indiegame #devlog #godot #screenshotsaturday
January 31, 2026 at 2:15 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Late one night, a small white dot appeared in the game I've been developing. It persisted between levels and was always at the same coordinates in every level. I restarted the game inside the game engine's editor to inspect it. It didn't reappear. I will probably never see it again.
January 30, 2026 at 11:37 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Throughout ByteBlaster, You can find places to sit (usually benches) scattered throughout the digital world. If you sit Erro on one you’ll be treated to an interesting and unique conversation. Can you find them all?

Follow for more on ByteBlaster!

#gamedev #indiegame #devlog #godot #madeingodot
January 28, 2026 at 3:15 AM
Just got done with some legal business. Public atty. was very helpful today; barely had any real trouble; can soon FINALLY start applying for my #PH passport
January 26, 2026 at 9:20 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
JOIN! FOLLOW!

🌱Artists under 1k go.bsky.app/948jqtv
🧠NeuroDivergent Artists: go.bsky.app/MtzpEGt
💚Vgen Commission Artists: go.bsky.app/J5d3h23
🏳️‍🌈Queer Small Businesses: go.bsky.app/2oFSSJY

#starterpacks #queerowned #vgen #smallartists #supportartists
January 26, 2026 at 3:59 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
It's Here! For all those interested, starting today for a whole 24 hours, I will be taking questions for ByteBlaster from anyone about anything related to it or its development. @aautarch.bsky.social will also be chipping in as well.

Hope to see you there!

#gamedev #indiegame #devlog #milestone
January 24, 2026 at 10:49 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
There’s only one place where code must be flawless, and unreadable.



The International Obfuscated C Code Contest.



Every year the entries are absurdly good…and there’s still room for more!



You’ve got until March 13th to enter.
January 21, 2026 at 9:38 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
100 Followers! Milestone Reached!

This calls for a celebration. I'll be holding a Q&A on January 25 for those in the Western Hemisphere. Ask me anything you please about me, ByteBlaster, or anything else.

Thank You for your support for the past two months.

#gamedev #indiegame #devlog #milestone
January 21, 2026 at 9:36 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
January 20, 2026 at 9:08 PM
Starting to gain the energy to pick up #Golang some more and implement the basic data structures. Stack and Queue are done more or less; hoping to do Linked Lists, Heaps soon

I enjoy Go's clean syntax and formatting, but I'm still getting around its idiosyncrasies;

#programming #coding
January 21, 2026 at 3:06 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
As Microsoft is rebranding itself into Microslop, I'm looking into using Linux for our #Godot, #Playdate and #Raylib projects. Linux Mint looks promising. I'll take a dive pretty soon and hope everything works out. I'm seriously sick of this CEO and his Copilot.
January 21, 2026 at 2:00 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Unofficial (not in-game) Art of ByteBlaster’s hero, Erro, and his friend Ermi, in #krita. I was inspired by the pose of #Espurr from Pokemon, a real #bestboy.

Follow for more ByteBlaster!

#gamedev #indiegame #devlog #godot #pixelart
January 21, 2026 at 1:58 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
PlayStation ad (1997)

#retro #art #gaming #PlayStation
November 19, 2025 at 3:08 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
spent a week optimizing a ton of old and horrifically written code, now I'm already beginning to reverse the gains in FPS by doubling the amount of projectiles and particles on screen
October 4, 2025 at 7:31 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Wow! I'm almost at 100 Followers already, just about a month into promoting ByteBlaster. This calls for something special. I'm thinking of holding a Q&A session for ByteBlaster once I hit 100.

Thanks for all the Support!

#devlog #indiegame #gamedev #milestone
January 16, 2026 at 5:02 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Second half of the footage from the demake project I worked on. This was definitely my favorite part from "Nier Automata" though I wanted to work more on the textures, but I had other things to do.

R.I.P 12H...

#nierautomata #gameplay #indiedev #demake
November 26, 2024 at 1:09 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.

I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.

If you find it useful consider supporting me on itch :)

castpixel.itch.io/animevox
January 15, 2026 at 4:31 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
PSA:
You can love Jewish people and be against Zionism.

You can want a free Palestine and a free Iran at the same time.

You can love a population of people and also hate people in that population who hate other people.

All things can be true. It’s not always one or the other.
January 14, 2026 at 7:54 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Another update from ByteBlaster!

I decided to review the first spawn area in the game and add a section where you test your movement and abilities with your sword. Erro found himself in a bit of a sticky situation!

Follow for more on ByteBlaster!

#gamedev #indiegame #devlog #godot #pixelart
January 15, 2026 at 5:07 AM
A much older game I worked on with my brother, @bluattire.bsky.social, its a little rough around the edges but I'm still proud of the work I'd done as its coder. It's of course available here;

#gamedev #indiegame #godot #madeingodot #shmup
Finally finished my shmup game on itch.io, took a long year of development(procrastination) but it's finally done!

Game Link: bravemind.itch.io/crustedsteel
CrustedSteel by Bluattire
Adventure and Excitement with a Friend
bravemind.itch.io
January 12, 2026 at 10:56 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
For this week’s #screenshotsaturdays,

I’ll be showing off a few of the lovely locales that ByteBlaster’s Tarashi Towan has to offer! Who knows whom Erro and Ermi can find within?

#gamedev #indiegame #pixelart #godot #madeingodot
January 10, 2026 at 8:45 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Stress testing in Godot. The engine is robust in handling these. Each bullet is its own node. No optimization done yet on the base bullet code.

The highest we have tested is 100 bullets.
CPU: 11th Gen Intel(R) Core(TM) i5
RAM: 8.00 GB

#gamedev #indiegame #devlog #godot #technical
January 6, 2026 at 1:06 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Fuck you people. Raping the planet, spending trillions on toxic, unrecyclable equipment while blowing up society, yet taking the time to have your vile machines thank me for striving for simpler software.

Just fuck you. Fuck you all.

I can't remember the last time I was this angry.
December 25, 2025 at 11:25 PM