Andrew Gotow
Andrew Gotow
@agotow.bsky.social
Engineer on World of Warcraft. Formerly on Spellbreak.

Making it up as I go; so far nobody has noticed.

(He/Him)
Thinking again about how much I love this concept art of Lt. Miller from Mirror’s Edge.
November 9, 2025 at 2:05 AM
Warframe: “Through compassion and mutual support, we can learn to bear the weight of our trauma. Abusers seek to destroy you, but in choosing to love you will find inner strength, and with time healing.”

Also Warframe: “This gun is a boombox that shoots bugs. It makes you suplex a guy’s head off.”
November 3, 2025 at 3:08 AM
I imagine this is what the dreams of ICE agents look like.

An amalgamation of military-themed nonsense where you get to do _all_ the special hero-boy things. Meanwhile taking cover on the wrong side of a wall, because “taking cover” is a thing SEALs do.
Oh my god some fucking tech dingdong posted this on Twitter with the caption "AI games are going to be amazing" totally seriously, you have to watch it. You have to. In full screen.
October 24, 2025 at 4:24 PM
October 15, 2025 at 12:31 AM
Holy shit.
October 9, 2025 at 8:57 PM
Reposted by Andrew Gotow
the code you write in the last few weeks of a game's development is just horrendous. truly nightmare programming. absolute duct tape over a crack in a million gallon aquarium.
June 18, 2025 at 9:06 AM
With the steady rise of SCP-flavored comedy co-op Search&Spooks like REPO, I think it’s time we bring back Goal-Oriented Action Planning.
April 2, 2025 at 2:18 PM
I don't know how Warframe 1999 can be so good at so many things.

The dialogue is so much better than anything I've played in recent memory. The characters are all genuinely interesting people. The soundtrack is shockingly listenable.

It feels like everyone involved was firing on all cylinders.
March 23, 2025 at 1:46 PM
One of my favorite little oddities of live service games is seeing old stuff intermixed with new stuff.

One of these icons was made for the 6th character in the game.

The other was made for the 49th.
January 13, 2025 at 2:10 AM
December 24, 2024 at 3:56 PM
This weekend’s hyper fixation: building a library to load M3G files from early 2010’s mobile games.

Managed to guess how IronMonkey studios was deviating from the spec in their in-house engine, so now i can load all the art from Dead Space: Mobile and Mass Effect Infiltrator!

Weekend well spent!
November 11, 2024 at 5:46 PM