AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Game design blog: Coming Soon
Pinned
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
So, Zelda's 40th anniversary is on February 21st, not sure if I'll be able to prepare something for it. Would love a new compilation vid, but no promises. I might shift focus to one of the side projects for the remainder of the year, wanna have something out sooner than later.
January 28, 2026 at 2:17 AM
Aversion to fangames is incredibly baffling considering fanart & fan-remixes are ever so present and widely accepted. I'd even argue that fangames are fanart, with so few even considering monetization.
January 27, 2026 at 8:04 PM
This game will allow magic to be used as long as the meter isn't empty. It may deplete faster with some higher costs, but a speck will suffice to attack.
#zelda #fangame #gaming #gamedev #gamedesign
January 26, 2026 at 12:07 AM
To those confused when I'm talking about "Context Actions", they're what overwrite item inputs under certain circumstances. In this picture, "Swimming" and "Diving" are considered context actions, so they are highlighted differently.
January 25, 2026 at 2:24 AM
January 24, 2026 at 4:27 AM
Frankly, no one should've been able to play this game, how I managed to pull this release off in only two years is seriously beyond me. Lightning in a bottle I'll never be able to replicate, design and time-wise.

I still boot it up now & then and feel a vast array of emotions.
January 23, 2026 at 3:18 AM
Since Remote Bombs don't use fuses to detonate like regular Bombs do, I thought "Why not allow them to be used underwater?"

...So that's what I did 💥🌊
#zelda #fangame #gamedev #gamedesign #pixelart
January 18, 2026 at 12:49 AM
New year, new HUD✨
(Black variant will still be available in settings)
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
January 15, 2026 at 4:07 PM
January 13, 2026 at 8:39 PM
Having the Sword & Shield not take up a slot was very important to me for expanding the unintended freedom given by the gameboy titles. Official remakes would lock them to their own button, but I wanted to give a choice.

Keep them on at all times, or change if needed.
January 9, 2026 at 8:25 PM
Quickly swap between items with a tap of right joystick! Left/Right to select your slot & Up/Down to swap that item 🔁 #zelda #fangame #gamedev #gamedesign
January 8, 2026 at 10:06 PM
Equip the Charge Ring to significantly reduce all charge times for items & attacks. Hit faster, stronger to gain the upper hand! 🗡️🏹 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart

(Suppose I can re-record old stuff while I'm on break)
January 7, 2026 at 2:51 AM
Is there anything you dislike about the Gameboy Zelda games? What changes would you make? Just genuinely curious.

*My own answers, you'll see in the fangame(s)*
January 4, 2026 at 3:00 AM
Thanks for understanding, things have been tough.
May 2026 be kind to you all🌟
January 2, 2026 at 3:07 AM
After some long & hard consideration, I've come to the conclusion that I was indeed not doing my best, so starting from now, the project will look much better, just like this! #pixelart #retro
December 27, 2025 at 10:21 PM
Reposted by AlexAugerDev-Z
Progress from today! We now have a train station, rails, electric poles, a river and more!
#pixelart
December 27, 2025 at 12:38 AM
Jumping for joy, now Roll Jumps have a new, faster flip animation. Happy holidays! #zelda #fangame #gamedev #gamedesign
December 24, 2025 at 4:50 PM
Equipping the Slam Ring replaces throws with powerful strikes, now supports the new enemy-to-enemy collision damage. Slamming Bombs also fastens their detonation cycles significantly. #zelda #fangame #gamedev #gamedesign
December 16, 2025 at 4:21 AM
Archives from around 2018 for an unnamed Zelda fangame. Sadly can't find anything else about it
December 14, 2025 at 10:16 PM
Games I got interest from during the Expedition 33 Awards.
December 12, 2025 at 5:31 AM
Reposted by AlexAugerDev-Z
Zelda Oracle rom hack I'd like to get back to some day.
December 6, 2025 at 7:50 AM
Think I need a pause, my recent work has been sloppy and haven't been proud of it. Health is also worsening for some fuckass reason and it doesn't help.
December 4, 2025 at 7:40 AM
Reposted by AlexAugerDev-Z
Ultra Sword Kirby ⚔️
December 3, 2025 at 1:56 AM
Different approach since peeps are complaining
December 3, 2025 at 12:05 AM
Adding a bunch of small improvements, like telling you when Link is about to resurface naturally from diving 🌊 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
December 2, 2025 at 6:43 PM