AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Pinned
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
Since I replayed ALTTP on GBA, I thought, why not add the Rupee Stones? If you see any sparkling rocks on your travels, be sure to hit them and you shall be rewarded! 💎
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 25, 2025 at 7:02 PM
Replayed the GBA port of ALTTP, holds up surprisingly well. Also the 1st time I cleared the Palace of the Four Sword, cool bonus dungeon!

Only thing I haven't done is the Hurricane Spin Riddles, codes I found didn't work for some reason.
November 25, 2025 at 12:06 AM
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
November 21, 2025 at 3:44 AM
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 19, 2025 at 1:43 AM
The feedback seems to agree to keep minutes in, so I decided to go with this. It means I won't be keeping the option to change into the 12-hour format. Thank you for understanding.
November 17, 2025 at 5:42 AM
I'm currently in the process redesigning the clock for the HUD, would you like the minutes shown even though they won't matter gameplay-wise?

Screens for reference.
November 16, 2025 at 8:16 PM
Added more rupee variants, based on how many you'll drop upon death.
November 15, 2025 at 7:41 PM
Curse be to imprudent adventurers who perish alongside half their riches... For death is a cruel toll often paid in cold... 🪦 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 15, 2025 at 3:56 AM
November 13, 2025 at 7:01 AM
Finally starting this game
November 13, 2025 at 1:47 AM
The Bomb + Arrows combo is back! There are a few ways to activate it:
-Press both item buttons at the same time
-Lift a bomb, then press the bow button
-While aiming the bow, press the bomb button
#zelda #fangame #gamedev #gamedesign #pixelart
November 12, 2025 at 7:21 PM
On a small hiatus, but I remade my controls sheet for better clarity :)
November 12, 2025 at 4:18 AM
Today's post is on the smaller side, but you can now choose between a 24-hour or 12-hour format for the in-game clock 🕓 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 7, 2025 at 12:01 AM
Reposted by AlexAugerDev-Z
Brief overview of one of my favorite Linktober drawings!

#Linktober #artposting #process
November 5, 2025 at 10:54 PM
You like options? How about having the HUD below the screen, like Link's Awakening? #zelda #fangame #gamedev #gamedesign #pixelart #retrogame
November 5, 2025 at 6:12 PM
One of my design goals is to make Link more agile, so now you can jump while carrying items! Plus, thrown objects from the air will go a little farther than usual!
#zelda #fangame #gamedev #gamedesign #retrogame
November 4, 2025 at 12:02 AM
Working slowly on mounts, which won't be done for a while... But here's a peek nonetheless 🐻
#zelda #fangame #gamedev #gamedesign #retrogame
November 2, 2025 at 1:51 AM
Was kinda difficult to choose for some of 'em.
October 29, 2025 at 4:33 AM
Now you'll be granted 2 abilities per transformation.
For the 1st Gen Ring, you'll get to use the Wooden Sword & the Silver Arrows (provided you have rupees!)

As a bonus, a Shield & the Stepladder will be equipped automatically. #zelda #fangame #gamedev #gamedesign #pixelart
October 27, 2025 at 2:05 AM
New setting to show amount given by item drops:
-"Specific" (default) applies to bombs, arrows & seeds.
-"All" applies to every item drop (including rupees).
-"None" deactivates this feature.
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 25, 2025 at 8:29 PM
There's a number of settings to choose from that will allow a more classic Oracles feel, such as standard 4:3 ratio, two inputs only, no item quick change, white border, and even no minimap! #zelda #fangame #gamedev #gamedesign #retrogame
October 21, 2025 at 11:18 PM
No more losing your ears: Take a listen at the new Magnetic Gloves sound effect! + a comparison with Oracle of Seasons at the end. #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 21, 2025 at 5:24 PM
Now 700+ of you poor souls following this crazy ass project of mine, so let's do a lil' vibe check:

How do you feel about the state of the fangame so far? And what's one thing you're expecting out of it? ✨

I'm no wish-genie, but I'll try my best in leveraging interest.
October 18, 2025 at 4:06 AM
Who said the Shovel had to be a boring item? Here's 2 new combos, one with Roc's Feather and the other with the Pegasus Boots! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 15, 2025 at 8:51 PM
You can also drop seeds from the air using the Seed Satchel!
#zelda #fangame #gamedev #gamedesign #retrogame
October 14, 2025 at 11:15 PM