ApexHaunterDev-BOO
@alexaugerdev.bsky.social
730 followers 39 following 280 posts
Making - Zelda GBC Fangame Made - Kirby: Wacky Episode
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alexaugerdev.bsky.social
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
#zelda #fangame #gamedev #retrogame #pixelart
alexaugerdev.bsky.social
In the full game, King Dedede was meant to die at the beginning of the story due to unfortunate circumstances, but his spirit would follow Kirby on his adventure as his main companion!
Art by @souprspookr2020.bsky.social
alexaugerdev.bsky.social
One of our planned new abilities I had the opportunity to make a single sprite for: Werewolf!
Was meant to be an aggressive, dark physical ability, mixing ideas from Ninja, Animal and many others.

Development did not go any further than this.
alexaugerdev.bsky.social
Next, some concepts for the level hub and story that never made it. The plot revolved around Prank shuffling stuff around, messing with reality as a result. And Kirby had to fix it all by going to the Waddle Doods' Altar.
alexaugerdev.bsky.social
Some references to it can still be found in the game! Not only in the credits room, but also in our main game artwork, done by @scarfystarr.bsky.social! Can you spot the fan?
alexaugerdev.bsky.social
We're starting with one cut ability: Blizzard! Mixing elegance and cold winds, the inspiration came from Yuki-onna, the "snow woman" yōkai.
The visual design was forwarded by @thebanbanbeast.bsky.social and I, while our main artwork was done by @souprspookr2020.bsky.social!
#Kirby #WackyEpisode
alexaugerdev.bsky.social
While unfueled, it has a more melee-combat focus, with quick wheel swipes, sending dirt to nearby enemies. Could also be used to activate certain machines & treadmills.
alexaugerdev.bsky.social
Wheel wasn't one of my planned abilities, so I'll make a concept real quick: Fuel based, but can run alongside walls & ceilings. Holding down while activating wheel will refuel, but hitting enemies while wheeling will keep you going too.
alexaugerdev.bsky.social
October 10th is Kirby: Wacky Episode's 2nd anniversary! 🎉For the first time, I'll be releasing never seen design documents and information all throughout the day. Plus, I'm hosting a Q&A under this very post! Keep your eyes open! #kirby #fangame
alexaugerdev.bsky.social
In GameMaker, it's the constant used to know which animation frame an object's instance is currently displaying. In this case it's 2 frames total, so possible values range from 0 to 1.

In other words, this kid really is a nerd to know this about himself lol.
alexaugerdev.bsky.social
Might have to unsheathe the sword if he doesn't stop.. lmao
alexaugerdev.bsky.social
Some new dialogue add-ons: New action icons, for "Skipping Text" (A) and "Next text Box" (B). Also an option to tweak text box opacity. Here's to even more verbal abuse! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Old heads can still mash to reach top speed faster, giving the old system some respect while improving & making it more accessible. But overall, I really wanted to make it feel like an upgrade to the flippers.
alexaugerdev.bsky.social
Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash🧜‍♀️
#zelda #fangame #gamedev #gamedesign #pixelart
alexaugerdev.bsky.social
This new character is giving off some heavy Oracles Impa design vibes and I'm all for it haha!
alexaugerdev.bsky.social
In the originals:
Sword only does when charging the spin attack,
Shield does not lock your direction in the gameboy games,
Seedshooter allows you to aim it in 8 directions, but doesn't allow movement.
Magnetic Gloves do allow it, naturally.
alexaugerdev.bsky.social
Well, I'm not remaking the actual games, so no. Everything's gonna be designed with the new mechanics in mind. The same argument could also be used for rolling and how it alters movement.
alexaugerdev.bsky.social
You can lock your direction, making it easier to aim in certain circumstances. While using certain items like the Seed Shooter, it also allows you to move while aiming!🎯 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
alexaugerdev.bsky.social
Thankful for the feedback on the snow effect. Last time I'm posting about it (promise). Here's how it's going to look, in 3 different versions.
alexaugerdev.bsky.social
Without going too much into it just yet, yes :)
alexaugerdev.bsky.social
I have these environmental sounds playing alongside the music. But during night time, the music is silent to give spotlight to the ambience. So you're right in a sense, but I need both haha.
alexaugerdev.bsky.social
Updated it based on some received feedback. Went for a howling wind kinda sound, but with the limitations of the GB sound chip, it's quite a challenge to pull off any environmental stuff. Might still be updated later on, for now I'm tired of working on it lol.
alexaugerdev.bsky.social
Same scene, but with wintertime & falling snow vibes ❄️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart