AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Game design blog: Coming Soon
This game will allow magic to be used as long as the meter isn't empty. It may deplete faster with some higher costs, but a speck will suffice to attack.
#zelda #fangame #gaming #gamedev #gamedesign
January 26, 2026 at 12:07 AM
January 24, 2026 at 4:27 AM
Since Remote Bombs don't use fuses to detonate like regular Bombs do, I thought "Why not allow them to be used underwater?"

...So that's what I did 💥🌊
#zelda #fangame #gamedev #gamedesign #pixelart
January 18, 2026 at 12:49 AM
Quickly swap between items with a tap of right joystick! Left/Right to select your slot & Up/Down to swap that item 🔁 #zelda #fangame #gamedev #gamedesign
January 8, 2026 at 10:06 PM
Equip the Charge Ring to significantly reduce all charge times for items & attacks. Hit faster, stronger to gain the upper hand! 🗡️🏹 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart

(Suppose I can re-record old stuff while I'm on break)
January 7, 2026 at 2:51 AM
Jumping for joy, now Roll Jumps have a new, faster flip animation. Happy holidays! #zelda #fangame #gamedev #gamedesign
December 24, 2025 at 4:50 PM
Equipping the Slam Ring replaces throws with powerful strikes, now supports the new enemy-to-enemy collision damage. Slamming Bombs also fastens their detonation cycles significantly. #zelda #fangame #gamedev #gamedesign
December 16, 2025 at 4:21 AM
Archives from around 2018 for an unnamed Zelda fangame. Sadly can't find anything else about it
December 14, 2025 at 10:16 PM
Different approach since peeps are complaining
December 3, 2025 at 12:05 AM
Adding a bunch of small improvements, like telling you when Link is about to resurface naturally from diving 🌊 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
December 2, 2025 at 6:43 PM
Been working on Sword Combat, here's some of the techniques you'll have at your disposal and how they differ from each other 🗡️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 27, 2025 at 6:57 PM
Since I replayed ALTTP on GBA, I thought, why not add the Rupee Stones? If you see any sparkling rocks on your travels, be sure to hit them and you shall be rewarded! 💎
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 25, 2025 at 7:02 PM
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 19, 2025 at 1:43 AM