AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Game design blog: Coming Soon
This game will allow magic to be used as long as the meter isn't empty. It may deplete faster with some higher costs, but a speck will suffice to attack.
#zelda #fangame #gaming #gamedev #gamedesign
January 26, 2026 at 12:07 AM
To those confused when I'm talking about "Context Actions", they're what overwrite item inputs under certain circumstances. In this picture, "Swimming" and "Diving" are considered context actions, so they are highlighted differently.
January 25, 2026 at 2:24 AM
January 24, 2026 at 4:27 AM
Frankly, no one should've been able to play this game, how I managed to pull this release off in only two years is seriously beyond me. Lightning in a bottle I'll never be able to replicate, design and time-wise.

I still boot it up now & then and feel a vast array of emotions.
January 23, 2026 at 3:18 AM
Since Remote Bombs don't use fuses to detonate like regular Bombs do, I thought "Why not allow them to be used underwater?"

...So that's what I did 💥🌊
#zelda #fangame #gamedev #gamedesign #pixelart
January 18, 2026 at 12:49 AM
New year, new HUD✨
(Black variant will still be available in settings)
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
January 15, 2026 at 4:07 PM
January 13, 2026 at 8:39 PM
Having the Sword & Shield not take up a slot was very important to me for expanding the unintended freedom given by the gameboy titles. Official remakes would lock them to their own button, but I wanted to give a choice.

Keep them on at all times, or change if needed.
January 9, 2026 at 8:25 PM
Quickly swap between items with a tap of right joystick! Left/Right to select your slot & Up/Down to swap that item 🔁 #zelda #fangame #gamedev #gamedesign
January 8, 2026 at 10:06 PM
Equip the Charge Ring to significantly reduce all charge times for items & attacks. Hit faster, stronger to gain the upper hand! 🗡️🏹 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart

(Suppose I can re-record old stuff while I'm on break)
January 7, 2026 at 2:51 AM
Is there anything you dislike about the Gameboy Zelda games? What changes would you make? Just genuinely curious.

*My own answers, you'll see in the fangame(s)*
January 4, 2026 at 3:00 AM
Thanks for understanding, things have been tough.
May 2026 be kind to you all🌟
January 2, 2026 at 3:07 AM
See, this is the kind of perfection JohnSmithSomething is talking about! It's so unbelievably good it hurts the eyes... Wishing I never see something like that again LMAO.

(If this bangs, hi, I'm making a cool Oracles inspired fangame 👋)
December 28, 2025 at 4:09 AM
After some long & hard consideration, I've come to the conclusion that I was indeed not doing my best, so starting from now, the project will look much better, just like this! #pixelart #retro
December 27, 2025 at 10:21 PM
Jumping for joy, now Roll Jumps have a new, faster flip animation. Happy holidays! #zelda #fangame #gamedev #gamedesign
December 24, 2025 at 4:50 PM
Equipping the Slam Ring replaces throws with powerful strikes, now supports the new enemy-to-enemy collision damage. Slamming Bombs also fastens their detonation cycles significantly. #zelda #fangame #gamedev #gamedesign
December 16, 2025 at 4:21 AM
Archives from around 2018 for an unnamed Zelda fangame. Sadly can't find anything else about it
December 14, 2025 at 10:16 PM
Games I got interest from during the Expedition 33 Awards.
December 12, 2025 at 5:31 AM
Different approach since peeps are complaining
December 3, 2025 at 12:05 AM
Adding a bunch of small improvements, like telling you when Link is about to resurface naturally from diving 🌊 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
December 2, 2025 at 6:43 PM
Been working on Sword Combat, here's some of the techniques you'll have at your disposal and how they differ from each other 🗡️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 27, 2025 at 6:57 PM
Since I replayed ALTTP on GBA, I thought, why not add the Rupee Stones? If you see any sparkling rocks on your travels, be sure to hit them and you shall be rewarded! 💎
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 25, 2025 at 7:02 PM
Replayed the GBA port of ALTTP, holds up surprisingly well. Also the 1st time I cleared the Palace of the Four Sword, cool bonus dungeon!

Only thing I haven't done is the Hurricane Spin Riddles, codes I found didn't work for some reason.
November 25, 2025 at 12:06 AM
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
November 21, 2025 at 3:44 AM
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 19, 2025 at 1:43 AM