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Custom difficulties (Want twice as many enemies but with half the aggression? Weaker bosses but tougher grunts? All doable), modifiers and endgame twists.
Custom difficulties (Want twice as many enemies but with half the aggression? Weaker bosses but tougher grunts? All doable), modifiers and endgame twists.
Our new issue explores the tricks behind it, and how one artist has revived the look for the digital age: animationobsessive.substack.com/p/dangerous-...
Since this was shown in the trailer/ad for the artbook it felt safe to share. This was drawn in '24, early dev, the first time it really felt me, Zach, and JBO understood Frankie, Andi, and the show's tone. I still look at this drawing and think, oh yeah. That's #knightsofguinevere.
Since this was shown in the trailer/ad for the artbook it felt safe to share. This was drawn in '24, early dev, the first time it really felt me, Zach, and JBO understood Frankie, Andi, and the show's tone. I still look at this drawing and think, oh yeah. That's #knightsofguinevere.
Their first 2D animated show is now in full production for the first season.
Their first 2D animated show is now in full production for the first season.