Daniel Dehne | Open for work
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dehnda.bsky.social
Daniel Dehne | Open for work
@dehnda.bsky.social
3D Environment artist | proud father and husband ❤️ | child of XYZ 🐥

🖌️: artstation.com/dehnda

👨‍💻: linkedin.com/in/dehnda/
Reposted by Daniel Dehne | Open for work
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation based on irrigation ... #indiegame #solodev #procgen
October 15, 2025 at 10:04 PM
Reposted by Daniel Dehne | Open for work
I have been in the industry 14 years now and have been part of 14 games and many of them and my personal work can be seen on my portfolio and I'm available for environment work in the UK, Here is some work for 4 of them titles.
#gamedev #3dart

www.artstation.com/pikminman
August 13, 2025 at 7:51 PM
Reposted by Daniel Dehne | Open for work
Heyo #PortfolioDay!

I'm David, a 3D character artist trying to break into the game industry.

Open for commissions and freelance work.

🎨 @davysartcorner everywhere
📨 [email protected]
🔗 davysartcorner.artstation.com
📺 twitch.tv/davysartcorner
🎮 davysartcorner.itch.io

#3Dart #gameart #art
July 8, 2025 at 10:56 PM
Reposted by Daniel Dehne | Open for work
Its #PortfolioDay once again this one is filled with regret for me as I was planning on updating my portfolio last night with new props but I didnt get a chance to do it 😅

Im Tom a 3D artist from the UK looking for a full time or freelance in the games industry!

www.artstation.com/daga
October 14, 2025 at 10:34 AM
Reposted by Daniel Dehne | Open for work
It's #portfolioday!

I'm Abdou, a 3d artist and gamedev from Algeria.

I'm focusing on prop and hard surface modelling, but I also enjoy lighting, shaders and programming. I'm currently looking for a job.

Portfolio : www.artstation.com/abdoubouam
October 14, 2025 at 10:33 AM
Yehaa #PortfolioDay
I am Danny a 3d environment artist not afraid of shaders :D. I am open for work.
Checkout my portfolio.

artstation.com/dehnda
October 14, 2025 at 4:50 PM
Morning 🌄
October 8, 2025 at 6:25 AM
Reposted by Daniel Dehne | Open for work
I have been in the hyperbolic time chamber for the past few months and have emerged with news: I am officially a Houdini Guy now and did a bunch of cool tech art stuff in my latest project, which is a procedural cliff generator!
Check it out:
www.artstation.com/artwork/K38dVy
October 7, 2025 at 12:59 PM
Published my new scene. Very happy how it turned out.
www.artstation.com/artwork/wrGgWZ
#gameart #UnrealEngine
October 5, 2025 at 7:43 AM
That sounds terrible indeed. 🫣
September 26, 2025 at 10:07 PM
Reposted by Daniel Dehne | Open for work
The game I've been working on at Rebellion is out in 3 days, and we have a new trailer for lots of its features. Check it out below. www.youtube.com/watch?v=34d5...
#gaming #gamedev
Sniper Elite: Resistance | Official Gameplay Overview Trailer
YouTube video by Rebellion
www.youtube.com
January 27, 2025 at 10:22 AM
Thooon going up on my portfolio.
#gameart #unrealengine
September 26, 2025 at 7:39 PM
Thats cool
September 25, 2025 at 8:38 PM
Reposted by Daniel Dehne | Open for work
Update
September 25, 2025 at 7:37 PM
I just didn't know you can change the color 😁
September 19, 2025 at 10:42 AM
Haha that's a good one. Is that possible 😱
September 16, 2025 at 2:39 PM
Nice, i use that when I cannot differentiate between objects anymore 😅
September 16, 2025 at 2:38 PM
Whats your favourite MatCap in blender? :D
#gameart #highpoly #blender3d
September 15, 2025 at 6:15 PM
Reposted by Daniel Dehne | Open for work
Beach City @ArtStationHQ post is now live: www.artstation.com/artwork/EzGk00
Here are a few of my favorite shots:
September 10, 2025 at 10:29 AM
Reposted by Daniel Dehne | Open for work
Since I got laid off in May I've been working with a number of other former Polygon writers to start a new website. I'm proud to announce that we've just launched Rogue.site, a worker-owned and operated games journalism site funded by readers like you.
Rogue.site is now a reality! Thank you to everyone along the way who helped make it possible.

If you like what you see, and want more of it. Consider pledging your support with a subscription. Your funds will go to support independent games journalism written by humans, for humans.
Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans
Rogue.site
September 2, 2025 at 8:28 PM
Reposted by Daniel Dehne | Open for work
DJ, spin it! #3dart 😴😂
September 2, 2025 at 3:41 AM
Reposted by Daniel Dehne | Open for work
For those worried about the health implications of all this wood work I do mask up cos the saw dust is crazy fine. Also helps to have doors and windows open to let a lot of air flow. Even got a leather apron so shows I’m doing real craft work.
August 31, 2025 at 8:04 PM
Looking slick Des 😁
September 1, 2025 at 2:07 PM
Reposted by Daniel Dehne | Open for work
Last updates on my UE5 throne block out environment this weekend.

Started putting my focus into the throne section now. I need to sketch over the seat and start designing how I want that to look.

I've also scaled back the larger wings behind the throne.

Enjoying taking my time with this one!
August 17, 2025 at 3:52 PM
New progress, sculpted pebbles simulated out of houdini. :)
#gameart #houdini
August 17, 2025 at 8:01 PM