Huge thanks to @edwardsmithwriter.bsky.social, Warhorse and their team for giving their time and bearing with me.
Huge thanks to @edwardsmithwriter.bsky.social, Warhorse and their team for giving their time and bearing with me.
- Simon Parkin on Blood of Dawnwalker
- Andrei Pechalin with the making of KCD2
-Guy Miquel-Albert on Lizardcube and reviving Sega classics
- Jon explores the world of scrolling beat 'em ups
- I profile horror developer Tim Oxton
- and speak to Cosmo D
- Simon Parkin on Blood of Dawnwalker
- Andrei Pechalin with the making of KCD2
-Guy Miquel-Albert on Lizardcube and reviving Sega classics
- Jon explores the world of scrolling beat 'em ups
- I profile horror developer Tim Oxton
- and speak to Cosmo D
bulletpointsmonthly.com/2026/01/14/p...
Trying it again now. After two minutes I already want to turn it off.
Trying it again now. After two minutes I already want to turn it off.
In the most realistic zombie apocalypse, your biggest enemy truly is boredom.
In the most realistic zombie apocalypse, your biggest enemy truly is boredom.