Fabio Santana
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fabiosantana79.bsky.social
Fabio Santana
@fabiosantana79.bsky.social
Head de Comunicação da Level Infinite/Tencent Games para América Latina.
Projetos pessoais: SHVB, RGB Inside, Festival Retro Games Brasil.
Dou pilão sem pular.
Reposted by Fabio Santana
O chute do Yamazaki, bicho
November 25, 2025 at 2:10 AM
Reposted by Fabio Santana
In the original arcade version of Final Fight, there's a third button whose function is to escape grabs. It's not wired by default in arcade machines, but was left in the game code and can be accessed via emulation. Here, I tested it via MiSTerFPGA. It was probably used by the devs during QA.
November 25, 2025 at 4:13 AM
Reposted by Fabio Santana
Another curious one: after 47 minutes and 4 seconds, the save screen music in vanilla Sonic 3 changes because of a volume overflow glitch in one of the audio channels. It was fixed in Sonic 3 & Knuckles.
November 25, 2025 at 4:29 AM
Reposted by Fabio Santana
Another one: in Golden Axe arcade, if you stall out for too long, two powerful black skeletons spawn to kill you. In stage 1, if you climb to the top of the rock and advance a little bit and just wait there, black skeletons can’t go after you and will keep spawning until the game slows to a crawl.
November 25, 2025 at 11:50 AM
Meus sentimentos, Deise. Muita força e luz pra você e pra família neste momento, e uma passagem tranquila para a Dini-chan.
November 25, 2025 at 1:51 PM
Gosh, I don’t know if I laugh or cry
November 25, 2025 at 11:54 AM
Shoutouts to @hakeshu.bsky.social for teaching me this
November 25, 2025 at 11:51 AM
Another one: in Golden Axe arcade, if you stall out for too long, two powerful black skeletons spawn to kill you. In stage 1, if you climb to the top of the rock and advance a little bit and just wait there, black skeletons can’t go after you and will keep spawning until the game slows to a crawl.
November 25, 2025 at 11:50 AM
Reposted by Fabio Santana
Please look at this. *Really* look at it. And realise that even if you do insist there are issues with the data, or try to "Ah, but ~of course~ NPC soldiers should be men!" it away, any result that even vaguely resembles this chart should still be considered shameful. This is 30+ years of stories.
The proportion of female to male dialogue in Final Fantasy. #advx25
November 25, 2025 at 4:50 AM
There's a whole series of albums appropriately called Prescription for Sleep w/ chill arrangements from compose/sax player Norihiko Hibino. Here's "Dire Dire Docks" from SM64. I think all the albums are on Spotify if you look for "GENTLE LOVE" (Hibino's duo with pianist AYAKI).
youtu.be/U3DKx4zh_Ng
Prescription for Sleep - Dire, Dire Docks (Super Mario 64)
YouTube video by alexp
youtu.be
November 25, 2025 at 4:49 AM
Another curious one: after 47 minutes and 4 seconds, the save screen music in vanilla Sonic 3 changes because of a volume overflow glitch in one of the audio channels. It was fixed in Sonic 3 & Knuckles.
November 25, 2025 at 4:29 AM
Thanks to Clebão from @warpzone.me for teaching me this a while ago
November 25, 2025 at 4:15 AM
In the original arcade version of Final Fight, there's a third button whose function is to escape grabs. It's not wired by default in arcade machines, but was left in the game code and can be accessed via emulation. Here, I tested it via MiSTerFPGA. It was probably used by the devs during QA.
November 25, 2025 at 4:13 AM
Mesma energia
November 25, 2025 at 3:25 AM
O chute do Yamazaki, bicho
November 25, 2025 at 2:10 AM
Imagine this in the 80s and we would know exactly who composed what, who designed which characters or levels, etc.
November 24, 2025 at 11:02 PM
Some additional CRT shots of Out of this World for the SNES. May Becky’s legacy live on. Have a great week, everyone.
November 24, 2025 at 11:14 AM
Gosh! Must make the loss even worse. I'm sorry about that. She was an amazing human being and such a luminary in the games industry.
November 24, 2025 at 2:50 AM
In Brazil, Out of this World for SNES was on the cover of all gaming magazines of the time: Videogame issue 22, Jan/93 (10/10 for graphics/sound/fun factor, 7 for difficulty), Ação Games 25, dez/92 (4/4 for sound/difficulty/fun factor, 2/4 for graphics), and GamePower issue 7, jan/93 (no score).
November 24, 2025 at 1:57 AM
Reposted by Fabio Santana
And here's Rebecca Heinemann herself telling how she freaking LEARNED JAPANESE just to read SNES dev manuals from NCL. The whole hour-long stream on Out of this World is a delight. Thank you, Becky. You'll be missed.
youtu.be/tiq0OL8rzso?...
Burgertime 8/9/2015: Out of This World
YouTube video by Rebecca Heineman
youtu.be
November 23, 2025 at 7:06 PM
Reposted by Fabio Santana
It's fascinating how Rebecca Heinemann managed to make Out of this World run on the SNES. Interplay, publisher of the console versions and the company she co-founded, wouldn't pay for Super FX/static RAM/FastROM chips. "I made a game using polygons working on a 65816 with pure software rendering."
November 23, 2025 at 5:32 PM
Reposted by Fabio Santana
This #ScanlineSunday is in honor of Rebecca Heinemann:

🕹️ Out of this World, Delphine/Interplay, 1992
🎮 1CHIP SNES via 🟥🟩🟦
📺 Sony BVM-20F1U

Éric Chahi’s masterpiece was a breakthrough with it’s cinematic ambitions, and programming genius Burger Becky made those polygons run decently on stock SNES.
November 23, 2025 at 4:11 PM
Moire patterns. CRT photos have fine details that the screen can't resolve if not displaying at full resolution, so you see these wave patterns. This is what's at play here with Bsky thumbnails, unfortunately. If displayed at the original size, though, you see the photo in all its original glory.
November 23, 2025 at 11:43 PM
These are beautiful shadow mask scanlines!
November 23, 2025 at 10:04 PM
And here's Rebecca Heinemann herself telling how she freaking LEARNED JAPANESE just to read SNES dev manuals from NCL. The whole hour-long stream on Out of this World is a delight. Thank you, Becky. You'll be missed.
youtu.be/tiq0OL8rzso?...
Burgertime 8/9/2015: Out of This World
YouTube video by Rebecca Heineman
youtu.be
November 23, 2025 at 7:06 PM