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ginger-cat
@ginger-cat.bsky.social
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NEW AMYGDALA: PRELUDE DEMO 1.3 IS OUT

The demo has been updated with new mechanics/features!

Wishlist + Play here!
store.steampowered.com/app/2411790/...

Changelist from 2024 (initial) demo release
steamcommunity.com/app/2411790/...
February 12, 2026 at 12:59 AM
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AMYGDALA has been my most anticipated horror game since coming across the original demo in 2024. If you have any interest in survival horror, you have to check it out.

A perfect balance of bizarre, scary and silly and utilizes HL2's Source engine in a beautiful, dreamlike way; I really love it.
February 12, 2026 at 9:08 PM
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In our indie game, you WEAR your inventory 💅 #survivalhorror
February 12, 2026 at 3:17 PM
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This channel dose good work, they did very well with this one.
Michael Scott in Fallout 4
YouTube video by eli_handle_b․wav
www.youtube.com
February 12, 2026 at 3:41 PM
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Three Robert Tinney artworks, available as Intusoft wallpapers. Not sure when Intusoft comissioned… 70sscifiart.tumblr.c...
70s Sci-Fi Art
Three Robert Tinney artworks, available as Intusoft wallpapers. Not sure when Intusoft comissioned or bought them... early 90s perhaps.
70sscifiart.tumblr.com
March 26, 2024 at 5:01 AM
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Yeah, I have an art book! "Worlds Beyond Time: Sci-Fi Art of the 1970s" You can get a copy here, or your library might have it: linktr.ee/70sscifiart

Also my newsletter is a good free way to follow my stuff, and maybe hear about future art books! 70s-sci-fi-art.ghost.io
70sscifiart | Twitter, Instagram, Facebook | Linktree
Publishers Weekly says my "obvious love for the form animates the volume." And I'll animate again! I'll never stop animating volumes
linktr.ee
February 11, 2026 at 9:38 PM
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Some new screenshots from the upcoming demo for Steam Next Fest! :)

#indiegame #horrorgame
February 11, 2026 at 6:48 PM
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RIP Robert Tinney (November 22, 1947 – February 1, 2026), the artist famous for his playful covers for Byte magazine, a hobbist magazine that ushered in the microcomputing age from the mid-70s through the 90s. I'm honored to have included his work in my own art collection.
February 11, 2026 at 7:29 PM
Reposted by ginger-cat
Occasionally you get glimpse of the world that's just basically Thunderbirds and helped more so when the cinematography makes it feel like its out of the show.
#reference
Monster Vehicles on High Speed ​​Railway Construction
YouTube video by Eko Azza
www.youtube.com
February 11, 2026 at 10:46 AM
Reposted by ginger-cat
Sometimes the algorithm will present something that's just fascinating for its somewhat absurdity of the imagery.
#reference
Submarine Heavy Haulage: U17 Squeezes Through Narrow Streets - Part 3
YouTube video by HD1080ide
www.youtube.com
February 11, 2026 at 3:05 PM
Reposted by ginger-cat
Right-click to GORGE.
February 11, 2026 at 12:57 AM
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We could've already been there, man, we could've had hand-picked sample return, but everyone thought the rich guy was a rocket engineer.
February 9, 2026 at 4:59 PM
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Valve fans, you know what to do when Discord ask to face scan this March.
February 9, 2026 at 4:25 PM
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Big thanks to all the "Who cares, I have nothing to hide!" people.

We find ourselves here because of you.
February 9, 2026 at 3:59 PM
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Reposted by ginger-cat
May as well post the rest of these. Here's the fake PSM fanart I did for Hollowbody! This is another game I need to get back to since there's been a bunch of updates since I played it.
February 9, 2026 at 2:59 PM
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made a sports bar for harbor city last weekend :)
February 8, 2026 at 11:07 PM
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I was going through my art and thought it would be cool to show the process of my Crow Country fanart. This game was so good! It might be time for a replay!
February 5, 2026 at 4:14 PM
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Since I shared the process for my Crow Country fanart, why not follow it up with Heartworm? This was the first one I did in that fake PSM series. This game also turned out great! I've been loving the return of classic survival horror!
February 8, 2026 at 2:40 PM
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February 8, 2026 at 9:00 PM
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I've got a puzzle involving constellations and I just wanted to show off the satisfying sound effects for the mechanical bits of telescope.

(sound on, naturally)
February 8, 2026 at 10:37 PM
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SourceWorld, a Half-Life 2 mod, shares their first devblog of the year.

They go into details about their work done over the past months in level design overhauls, new characters introduction, new save menu & minimap and other gameplay changes.

There is an old demo available on Steam just in case!
February 8, 2026 at 7:33 PM
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As part of the many improvements to Act I, melee has been reworked to add blocking and stealth attacks. #indiedev #gamedev #modding
February 8, 2026 at 4:04 PM
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A quick trick to get around clashing colours is to just make one far darker than the other. Doesn't work for every case but it can reduce the eye strain while you figure out something more permanent.
February 8, 2026 at 3:31 AM