Hovering Skull
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hoveringskull.bsky.social
Hovering Skull
@hoveringskull.bsky.social
🕴️💀
Hovering approx. 1.8m off the ground, emitting odd noises + game dev/programming videos, for those who partake.

Lean in close to hear my OCCULT WHISPERS and gain FORBIDDEN KNOWLEDGE https://www.youtube.com/@hoveringskull

#godot #indiedev #gamedev
Reposted by Hovering Skull
Gary Larson: In my cartoon I invented Cow Tools as a cautionary tale

Cows: At long last, we have created the Cow Tools from classic newspaper comic Cow Tools
January 19, 2026 at 5:04 PM
👑👑👑
Very happy that more people are talking accessibility in games. Xalavier is rad.
YOU SHOULD HAVE FULL KNOWLEDGE BEFORE YOU PLUNGE YOURSELF INTO AN ALIEN BABY DEBT HOLE

WISHLIST SPACE WARLORD BABY TRADING SIMULATOR TODAY
store.steampowered.com/app/3642000/...
January 17, 2026 at 2:53 PM
Reposted by Hovering Skull
David Lynch passed a year ago today. I hope we all can absorb just a little bit of the energy he put out in his lifetime.
January 16, 2026 at 6:47 PM
Reposted by Hovering Skull
In the span of weeks, I've gone from someone who has never used Godot, to struggling to "get" Godot, to really liking Godot, to having taught aspiring gamedevs the basics of Godot, to strongly believing Godot's workflow & structure might be the best approach to developing games for many purposes.
January 14, 2026 at 2:06 AM
Part 11 is here!

Did you know that we can REUSE almost all of our move code to handle items?

Because we can!

www.youtube.com/watch?v=PAtT...

#indiedev #gamedev #pokemon #programming #godot
Let's Build a Monster Battler, Part 11: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull
www.youtube.com
January 14, 2026 at 1:05 PM
Forgot to post this when it came out, but:

LETS FIX SOME BUGS AND MAKE THE UI ASYNC in our poke-clone

www.youtube.com/watch?v=9Hi7...

#godot #gamedev #indiedev #programming
Let's Build a Monster Battler, Part 10: Asynchronous UI Effects, also Bug Fixes (Godot 4)
YouTube video by hoveringskull
www.youtube.com
January 10, 2026 at 2:01 PM
The term "bug" for computer bug gained popularity when they found a literal moth in the circuits of the Harvard Mark II in 1947!

Look at this lil guy. A moth hero, standing up to the machines.

americanhistory.si.edu/collections/...
January 10, 2026 at 1:58 PM
Reposted by Hovering Skull
Planning #gamedev milestones for 2026 lead me to compare the number of enemy types in various #roguelike games:
December 9, 2025 at 9:27 PM
The most British crime possible has been committed
December 8, 2025 at 12:53 AM
This would be a really worthwhile task for the modding community to take up (if they haven't already, I haven't dug too deep into cyberpunk mods). It really should be done by the devs, though.
December 7, 2025 at 4:34 PM
cool find: this pulsating, uncut, possibly cursed GEM of a blog for those interested in ROGUE, it's descendants, 80s programming, and gaming history! Check out DataDrivenGamer
datadrivengamer.blogspot.com/2019/05/iden...

#gamedev #indiedev #roguelike #programming
Identifying the mechanics of Rogue
The earliest version of Rogue I can find is 3.6, which has source code available, and formed the basis of the version that I played and fi...
datadrivengamer.blogspot.com
December 7, 2025 at 4:30 PM
9th video on remaking pokemon gen 1 battles!

Let's make some projectiles! Let's make the screen shake! Let's make things flash etc.

www.youtube.com/watch?v=JUCA...

#godot #gamedev #indiedev #tutorial
Let's Build a Monster Battler, Part 9: Projectiles, Screenshake and more. (Godot 4)
YouTube video by hoveringskull
www.youtube.com
December 2, 2025 at 1:06 PM
PLEASE PLEASE FOR THE LOVE OF GOD(OT),

use version control for your game
(i will teach you how)
www.youtube.com/watch?v=6y2t...

#gamedev #indiedev #softwaredevelopment #programming #git
Version control for game dev: Learn Git or die hard (FULL VERSION)
YouTube video by hoveringskull
www.youtube.com
November 25, 2025 at 12:39 PM
Fresh educational video for your consideration.
Making audio and visual effects for a turn based pokemon-esque game!
www.youtube.com/watch?v=8bOA...

#gamedev #indiedev #turnbased #rpg #godot #pokemon
Let's Build a Monster Battler, Part 8: Audio and Visual Effects System
YouTube video by hoveringskull
www.youtube.com
November 18, 2025 at 1:14 PM
hehehe he'll yeh 420
November 18, 2025 at 1:12 PM
What's everyone's favourite resource for low-poly 3d anim workflows in Godot? It is NOT my strength... apparently.

#godot #3danimation #gamedev #indiedev
November 11, 2025 at 3:31 PM
ESCAPE FROM TUTORIAL HELL!
featuring THE POWER OF FRACTALS

www.youtube.com/watch?v=C_VX...

#gamedev #indiedev #programming #godot #tutorial
Escape from Tutorial Hell! By breaking your game ideas down... with FRACTALS
YouTube video by hoveringskull
www.youtube.com
November 11, 2025 at 1:27 PM
Love this tool for estimating your next extremely reasonable game dev project: clintbellanger.net/toobig/

#gamedev #indiedev #solodev
Your game idea is too big
clintbellanger.net
November 5, 2025 at 4:54 PM
Hey! I uploaded the latest in my pokemon-battle-clone series.

I explain how we can use a finite-state machine to control game flow better, and we implement quick moves, struggle, critical hits, fainting and a win/loss states.

www.youtube.com/watch?v=xfV8...

#godot #pokemon #indiedev #gamedev
Let's Build a Monster Battler, Part 7: Game Flow, Win/Loss (Godot 4)
YouTube video by hoveringskull
www.youtube.com
November 4, 2025 at 12:48 PM
THE CITY IS ELECTRIC WITH ANTICIPATION
A SPOOKY NIGHT FALLS
ESPECIALLY FOR THE DODGERS
I GUESS

#toronto #bluejays #halloween
October 31, 2025 at 11:37 PM
Reposted by Hovering Skull
gamedev
October 29, 2025 at 8:03 PM
Yeah, you should DEFINITELY make an MMORPG as a first time game developer with no experience

www.youtube.com/watch?v=n784...

#indiedev #gamedev #programming #clickbaittitle #learning #softwaredevelopment
Yeah, You Should Make an MMO (as a first timer with no gamedev experience)
YouTube video by hoveringskull
www.youtube.com
October 28, 2025 at 4:28 PM
Awesome little story + tip about making your game more accessible for colorblind players...

Accessibility isn't just for corporate software -- if we make our games more accessible, more people can play and enjoy em.

www.youtube.com/shorts/bUwmD...

#a11y #gamedev #indiedev #colorblind
How I design my levels to be more accessible for colourblind people #gamedev #gamedesign #indiegame
YouTube video by Busalonium
www.youtube.com
October 25, 2025 at 12:19 PM
Reposted by Hovering Skull
the key to game design is to imagine the target audience for your game and then imagine how you would make them the most upset
October 21, 2025 at 10:32 PM