Lachie Steere 🎨
banner
lachiesteere.bsky.social
Lachie Steere 🎨
@lachiesteere.bsky.social
3D environment and technical artist | game art and animation teacher | I post lots of random art here, you can view my best work on my artstation: https://lachiesteere.art/
Pinned
Hello everyone! I'm new to the platform, I thought it might be a good idea to do a little thread with some of my work and some thing I am currently working. I am a technical environment artist with a deep love of learning and educating, along with a love for creating unique shaders and custom tools.
Reposted by Lachie Steere 🎨
My talk from Unreal Fest Bali, Pushing Visual Boundaries Without Breaking The Bank is now up on the Unreal Engine Youtube channel for viewing! Be sure to check it out.

www.youtube.com/watch?v=EWS5...

#UE5 #UnrealEngine #GameDev #Cinematics #RealTime #Rendering #TechArt #CVARS
Pushing Visual Boundaries Without Breaking the Bank | Unreal Fest Bali 2025
YouTube video by Unreal Engine
www.youtube.com
October 13, 2025 at 10:02 AM
Digging through an old hard drive, I found this shader I made with the unity shader graph back in 2023, It was my first experience creating a custom lighting shader and I learnt a lot of techniques from figuring it out! just something fun to share and look back on

#TechnicalArt #unity
October 4, 2025 at 6:55 AM
Here is that breakdown on the paintings I promised! Made the frames as trimsheet elements and included the canvas textures on the same atlas, Currently keeping everything at 512 pixels / meter, loads of spare room but much more wall deco to make aswell!

#AutodeskMaya #SubstancePainter #UnrealEngine
September 26, 2025 at 10:25 AM
Insane how much of a difference just rotating some of the tables by 90 degrees made, It really makes the space feel more lived in! sometimes it's not the custom tools or the highly engineered asset pipelines- It's rotating some stuff by 90 degrees
September 26, 2025 at 9:57 AM
Made a few changes to the geo, added some paintings and changed up the roof, mainly though I worked on adjusting the lighting, soon ill add some lanterns or such for in world lighting!

#UnrealEngine #GameDev #Lighting #EnvironmentArt
September 26, 2025 at 7:38 AM
Moss on half the roof was a good play I think, may replace with lichen at some stage, but for now it is blocking the light which is all I really wanted! can move on to other things now- perhaps finally the tables and chairs? We shall see! Video in comments
#Gamedev #UnrealEngine #SubstanceDesigner
September 16, 2025 at 1:11 PM
Reposted by Lachie Steere 🎨
Quick single day project "Clover", plants built with pivot painter in Houdini, Unreal Engine 5.7, Hardware Lumen, Cinematic Lens Flares, runs real-time
#UnrealEngine #UE5 #GameDev #EnvironmentArt #Houdini #RealTime #TechArt
September 14, 2025 at 7:40 AM
Added plastic sheeting and lattice for the leaves, will be adding more as I feel it looked better when the sky was more occluded. Updated to Unreal 5.6 to take advantage of the raytraced translucency changes for the plastic sheeting!

#UnrealEngine #SubstanceDesigner #Unreal5.6 #GameDev
September 15, 2025 at 1:42 PM
Visited one of the Cafés I have been *loosely* basing this scene off today and took note of some of structural details that may benefit my scene (and ate a delicious sandwich).

Would love to get some community feedback on preference between the before and after shots!

#UnrealEngine #3DArt
September 14, 2025 at 3:29 AM
Added a leaf mesh to the foliage system and took a first pass at the lighting, feels a bit more cozy now :)

#UnrealEngine5 #UnrealEngine #Lighting #GameDev
September 9, 2025 at 1:38 PM
Using Niagara to spawn foliage cards! Is this a good idea? I'm not sure yet! But it seems to perform well.

#UnrealEngine #UE5 #VFX #Gamedev
September 9, 2025 at 6:24 AM
Got a little bit of material work done on this blockout today. All materials made in #substance3ddesigner some per instance material variation tricks done in #unrealengine material graph

#gamedev
September 8, 2025 at 7:54 AM
Heard @bsky.app's video quality got an upgrade! good chance to show a #Blender3d and #UnrealEngine side project I have been working on to keep brushed up on blender while I use maya for my day job. all meshes made in blender, trees with geo nodes. textures in #SubstancePainter & #SubstanceDesigner
August 22, 2025 at 12:45 PM
Another blog post! this one showing a fun project from a few years back, back in 2022 I was VERY into #payday2 and wanted to have a go at making my own texture mod, this post shows my experience and the workflow I developed doing that www.artstation.com/blogs/lachie... #modding #substancepainter
June 27, 2025 at 9:44 AM
Been wanting to try out the art station blogging feature for a while, figured it would be a good platform to share some work that I am proud of but is not main portfolio worthy, so here's a test post showing some photoscanning stuff I tried back in 2021 and 2022 www.artstation.com/lachiesteere...
Lachie Steere
Environment and Technical Artist | Open to work
www.artstation.com
June 26, 2025 at 5:38 AM
this image was for my bug log cos the grass I made is way to bug, but damn- default cube is thinking about some deep stuff #unrealengine
April 30, 2025 at 8:53 AM
Reposted by Lachie Steere 🎨
More Mileships malarkey
April 9, 2025 at 10:00 PM
Reposted by Lachie Steere 🎨
✨💌USEFUL LINKS FOR ARTISTS🎨🍊:
A 200+ link spreadsheet of some of the best references and websites out there, for free on google sheets! This blew up on twitter ages ago, and I just went through and tested all the links and added more. send to ya buds <3
docs.google.com/spreadsheets...
USEFUL LINKS FOR ARTISTS
docs.google.com
February 22, 2025 at 10:36 PM
Was assisting in a workshop that was still using unreal engine 4 earlier this week, last day I found myself with a bit of down time, chucked this little thing together! The grass and the landscape material I made fresh, other assets like textures are my own work from older projects that I had saved
January 19, 2025 at 10:49 PM
Reposted by Lachie Steere 🎨
Had a full day to work on the graphics of my #indiegame Starlight River, changed the lighting & fixed a ton of graphical bugs. Really happy with these areas!

Here's the progress!
#gameDev #indieDev
December 9, 2024 at 2:26 AM
Thumbnail concept I am currently working on! recently obtained a cool sword in my mate's D&D campaign and wanted to do a little design for it, plan is to make it in 3D and do some UE5 VFX for it on fire, will post updates! #D&D #2DArt #ConceptArt #fantasy #sword #weapon
November 21, 2024 at 12:12 PM
Did a bit of world building for my D&D campaign making these coins! used a different workflow to normal (see in image captions) I found it was great for staying in a good flow state! definitely give it a go some time! #substancepainter #maya #Zbrush #Photoshop #UnrealEngine #MarmosetToolbag #D&D
November 19, 2024 at 9:24 AM
Hello everyone! I'm new to the platform, I thought it might be a good idea to do a little thread with some of my work and some thing I am currently working. I am a technical environment artist with a deep love of learning and educating, along with a love for creating unique shaders and custom tools.
November 17, 2024 at 10:06 AM