Picorims
picorims.bsky.social
Picorims
@picorims.bsky.social
Enjoying dev, games, and writing music.
Reposted by Picorims
Le jeu vidéo est la première industrie culturelle de France, le Ministère de la culture devrait littéralement s'appeler le "Ministère du jeu vidéo et autres"

Sur 577 députés je n'en connais que 4 ou 5 qui savent de quoi ils parlent. Et ils doivent rappeler les bases à leurs collègues perdus
January 29, 2026 at 8:55 AM
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So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen

github.com/TheDuckCow/g...
January 20, 2026 at 7:18 AM
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Material Maker 1.5 (the open source procedural material authoring tool) is now available on itchio.

It has loads of UI updates and a few new nodes that were contributed by williamchange, and a few bugs fixes.

rodzilla.itch.io/material-mak...
Material Maker 1.5
First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes.....
rodzilla.itch.io
January 18, 2026 at 3:20 PM
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I should mention this is made with #Godot (4.5 will probably ship on 4.6) and will be my 3rd commercial release using @godotengine.org after Parking Garage Rally Circuit and Replicube!
Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store 🤣

(physics-based precision driving in a mini open world mega furniture store)

Please help spread the word and ☆WISHLIST ON STEAM☆
s.team/a/4135570
January 17, 2026 at 9:56 PM
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Working hard on Wild Cosmos, and getting closer to the end.

I want this small world to feel alive and vibrant.

I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.

s.team/a/3051070

#indiegame #wildcosmos #godotengine
August 21, 2025 at 3:37 PM
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This is just blatant theft. They were already paying the least of the streaming services, and they give millions to people like Rogan.
In April 2024, Spotify implemented a new scheme: songs with less than 1k streams per year would no longer receive royalties.

The data for 2025 was just released via Luminate, and 88% of songs have been demonetized.

Read it again: 88% of songs on Spotify have been demonetized.
January 16, 2026 at 12:54 PM
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All these Vulkan rendering fixes are included in
#GodotEngine 4.6, and cherry-picked for an upcoming 4.5.2 release.

The crash rates for Vulkan Mobile on Android were quite bad, so I'm grateful for everyone involved in solving them!
Working around GPU driver peculiarities is never a simple task 😅
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.

So… we fixed all the crashes!👇🏼🧵 thread on HOW, below.

#godotengine #gamedev
January 14, 2026 at 6:16 PM
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Took ages but I finally got there - the new connection tool UX and refactor is done so you can now create, move, delete, and dissolve all your road points + procedural intersections with ease.

Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
December 29, 2025 at 2:26 PM
December 19, 2025 at 5:16 PM
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The same road you know and love from the last post, now in HD!

(ie me testing with more realistic textures for once, and noting down lots of areas to eliminate repeating and stretching... but, not half bad to begin with, even with the intersection??) #godot #godotengine #road #gamedev
December 9, 2025 at 8:12 PM
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"What is this evil 'Quarantneuftroi' that you keep referring at ?"
December 12, 2025 at 9:52 AM
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Je tiens à la disposition de l'administration douanière américaine les archives de mes 10 ans de streams quotidiens. Je leur conseille de s'y mettre rapidement et de prendre une chaise.

Je vais me chercher un café.
December 12, 2025 at 9:40 AM
Snowing in #wav2bar 🌨️ ... Hopefully better than in the legacy app (more evenly spread).

#opensource #foss #audiovisualizer #motiondesign
December 10, 2025 at 2:39 PM
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This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
Totally working as expected.

#wav2bar #foss #opensource #audiovisualizer
December 2, 2025 at 2:53 PM
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If you have found an issue with Inkscape, be that a bug, crash, or even suggestion to make it better, please let us know by creating an issue on our Gitlab! inkscape.org/report

If you're not sure about how exactly this works, we've got a page on our website to help you out: inkscape.org/contribute
inkscape.org
December 1, 2025 at 10:20 AM
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To opt out, the last one need to be on based on the wording, yeah? This is some anti-pattern where they know people just flip them all off, right?

But it was also on by default, which makes me think turning it off is to opt out? 🤔
November 27, 2025 at 6:39 PM
#wav2bar 's new way of adding visual objects, hopefully more intuitive.

#foss #opensource #motiondesign #audiovisualizer
November 26, 2025 at 10:41 AM
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Following my last post.

I have created a survey about the multimesh class/node in #godotengine.

Please feel free to respond if you are interested :)

I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)

forms.gle/6KFdjSeKgxUd...
November 25, 2025 at 8:15 PM
I thought I'd get more motivation by sharing progress on my projects, this time on #wav2bar rewrite with the first working visualizer.

#foss #opensource #motiondesign #audiovisualizer
November 24, 2025 at 9:18 PM
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Relying on ChatGPT to teach you about a topic leaves you with shallower knowledge than Googling and reading about it, according to new research that compared what more than 10,000 people knew after using one method or the other.

Shared by @gizmodo.com: buff.ly/yAAHtHq
November 21, 2025 at 11:48 AM
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If you use GMail, AI (Gemini) was turned on yesterday by default and now scans all of your content for machine learning. To turn off, go to Settings>General and scroll down. Uncheck the box for "Smart features."

There's other "Smart" add-ons as well, but that's the one that reads your content.
November 20, 2025 at 5:32 PM
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Blender Foundation and the online developer community proudly present Blender 5.0!

ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.

📖 Changelog & Download: blender.org/download/rel...

📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
blender.org
November 18, 2025 at 6:45 PM
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Did Blender help you this year? Help back! 🧡

If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support.

Do your part. Donate today.
www.blender.org/news/give-ba...

#b3d
November 13, 2025 at 6:07 PM