Rémi Verschelde
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akien.bsky.social
Rémi Verschelde
@akien.bsky.social
@godotengine.org project maintainer & co-founder at @w4games.bsky.social (he/him).

Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.

Also on: @[email protected].
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Heya! I'm Rémi (he/him), French developer living in Copenhagen.

I'm the project manager and lead maintainer for @godotengine.org.

I'm also co-founder of @w4games.bsky.social, which provides Godot-focused products and services.

I'm passionate about open source, indie gamedev, Linux, and languages.
Reposted by Rémi Verschelde
Made a little digital glyph rain effect, and couldn't resist going all the way. 🐧🕶️🔫
#GodotEngine #gamedev #indiedev
November 24, 2025 at 6:32 PM
Reposted by Rémi Verschelde
New vid on how to install and use Godot 1.0! Thanks to @akien.bsky.social for making it possible to use the first version of the #GodotEngine again, and to my girlfriend for making the video's thumbnail :) youtu.be/HsVLwCKGoWs?... #Godot #gamedev #indiedev
Is Game Development too Easy?! Install Godot 1.0!!
YouTube video by Maxfield
youtu.be
November 25, 2025 at 12:35 AM
Reposted by Rémi Verschelde
Just dropped a tiny idle game prototype with multiple endings here. Would mean so much if you could give it a try and let me know what you think!
jetamp.itch.io/reincarnated...

#indiegamedev #gamedev #godot
November 24, 2025 at 1:04 AM
Reposted by Rémi Verschelde
November 23, 2025 at 8:33 PM
Reposted by Rémi Verschelde
Did a new dev build for Godot XR Tools, had to do some CI testing.

Main thing that changed is that I improved the player body logic so you can now lean over tables and get a fade out when you stick your head through a wall :)

github.com/GodotVR/godo...
Release Godot XR Tools 4.5.0-dev2 · GodotVR/godot-xr-tools
WarningThere are some big changes in this version so be sure to backup your project before trying out this new version. Minimum Godot version changed to 4.4 Added UIDs for all classes Improve mat...
github.com
November 24, 2025 at 2:48 AM
Reposted by Rémi Verschelde
Wind Waker style light and shadow stencils using #godotengine 4.5. The source code and sample project are on GitHub now for any #gamedev who wants to try it out. I also added a playable demo.

Source - github.com/tkeene/wind-...
WebGL Demo - koboldskeep.itch.io/wind-waker-l...
November 23, 2025 at 9:58 PM
Reposted by Rémi Verschelde
TINY CRATE
is now
FREE on Steam !
#gamedev #indiegame #godotengine #indiedev
link below
November 23, 2025 at 4:56 PM
Reposted by Rémi Verschelde
Nobody asked for this! Networked multiplayer for #OeufGame #GodotEngine
November 23, 2025 at 2:08 AM
Reposted by Rémi Verschelde
Orienting a RigidBody with precision timing requires something beyond a naïve "accelerate-towards-target" method. Here's a slow-motion comparison between the naïve method vs. what I call the "Akira slide". Green line indicates acceleration.
#GodotEngine #gamedev #indiedev
November 22, 2025 at 11:51 PM
Reposted by Rémi Verschelde
added a little gameboy camera to my indie game for no good reason : ]

#godot #gamedev #indiegame #cozygames
November 23, 2025 at 12:25 AM
Reposted by Rémi Verschelde
Gave penguins timing-sensitive motor planning capabilities. In other words, they can try to move a body part to a specific place *at a specific time*. This is vital for NPCs with a sense of rhythm or good reflexes!

#GodotEngine #gamedev #indiedev #screenshotsaturday
November 22, 2025 at 5:24 AM
Reposted by Rémi Verschelde
Did you ever want to develop a game with #GodotEngine 1.0?

Its binaries were lost to time, but earlier this year I fixed compilation with modern toolchains, so I could rebuild it for desktop platforms.

That's now merged: github.com/godotengine/...

Downloads: github.com/godotengine/...
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries by akien-mga · Pull Request #101105 · godotengine/godot
After #101040, I had to give a go at making a new set of official builds for 1.0-stable, which is the only release we don't have builds for yet. So here we go, a set of fixes that make it possi...
github.com
November 21, 2025 at 9:50 PM
Did you ever want to develop a game with #GodotEngine 1.0?

Its binaries were lost to time, but earlier this year I fixed compilation with modern toolchains, so I could rebuild it for desktop platforms.

That's now merged: github.com/godotengine/...

Downloads: github.com/godotengine/...
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries by akien-mga · Pull Request #101105 · godotengine/godot
After #101040, I had to give a go at making a new set of official builds for 1.0-stable, which is the only release we don't have builds for yet. So here we go, a set of fixes that make it possi...
github.com
November 21, 2025 at 9:50 PM
Reposted by Rémi Verschelde
Bunch more updates from the Godot XR team!

godotengine.org/article/godo...
Godot XR update - November 2025 – Godot Engine
MOAT XR, XR game jam results, new features, OpenXR inventory
godotengine.org
November 21, 2025 at 1:20 PM
Reposted by Rémi Verschelde
Gotta have a place for your pilot to check up on their messages and the news between missions in Shrouded Suns. And maybe there are some secrets to uncover...

store.steampowered.com/app/4060820/...

#indiedev #indiegame #godotengine #godot
November 21, 2025 at 11:08 AM
Reposted by Rémi Verschelde
Finally all(?) GodotFest talks are on Youtube, now with fresh video thumbnails to tell them apart 🍿
www.youtube.com/@GodotFest
November 21, 2025 at 8:49 AM
Reposted by Rémi Verschelde
We don't know. What we do know is the wiring diagram works. We built it, virtually, in @godotengine.org. We fed it scans of the books we found.

And the books are very, very strange. The "game" that resulted is also strange.

We're hoping people can make sense of it for us.
TR-49 on Steam
Narrative deduction meets audio drama, from the creators of Heaven’s Vault, Overboard! and A Highland Song.
store.steampowered.com
November 20, 2025 at 6:12 PM
Reposted by Rémi Verschelde
I’ve been sooo happy with how things have been going for our first game in @godotengine.org!

I’ve been wondering about sharing my thoughts on my top 5-10 Godot features. Does that sound of interest to anyone?
We don't know. What we do know is the wiring diagram works. We built it, virtually, in @godotengine.org. We fed it scans of the books we found.

And the books are very, very strange. The "game" that resulted is also strange.

We're hoping people can make sense of it for us.
TR-49 on Steam
Narrative deduction meets audio drama, from the creators of Heaven’s Vault, Overboard! and A Highland Song.
store.steampowered.com
November 20, 2025 at 7:04 PM
Reposted by Rémi Verschelde
Long time no see! We've been bzzzz-y!

We're still adding some polish, refining mission loadouts, and set dressing, etc. Not to mention wrangling our fair share of bugs!

Here's an extended view of idle play as of today!

#godot #indiedev #gamedev #b3d #claybees #screenshotsaturday #bee #n64 #pc
November 21, 2025 at 5:19 AM
Reposted by Rémi Verschelde
Planet editor update.
I cleaned up the entire GeometryNodes setup and added water foam mesh generation :)!

I still want to add support for other options such as coastlines and caves.

#godotengine #gamedev #b3d #wildcosmos
November 20, 2025 at 4:48 PM
Reposted by Rémi Verschelde
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Reposted by Rémi Verschelde
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.

I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):

github.com/migueldeicaz...
GitHub - migueldeicaza/GodotApplePlugins: Godot Plugins for Apple APIs.
Godot Plugins for Apple APIs. Contribute to migueldeicaza/GodotApplePlugins development by creating an account on GitHub.
github.com
November 20, 2025 at 12:00 AM
Reposted by Rémi Verschelde
Kinetic will be out on December 3, 2025.
store.steampowered.com/app/3383350/...

Get ready to grind leaderboards on 40+ levels.
Can't wait to see top trajectories on longer levels!

Reposts appreciated ♥️

#GodotEngine #indiedev #gamedev
November 19, 2025 at 4:19 PM
Reposted by Rémi Verschelde
A closer look at the VR ice sculpting mechanic from the Penguin Festival gameplay trailer. 🧊⚒️🐧
#GodotEngine #gamedev #indiedev
November 19, 2025 at 3:43 PM
Reposted by Rémi Verschelde
Celebrate #BlackFriday with my #Android guitar app 'Robotic Guitarist'!

🆓🆓🆓🆓🆓
I've made it 100 % free. No ads, no purchases. All timbres, effects and skins included.
🆓🆓🆓🆓🆓

play.google.com/store/apps/d...

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November 18, 2025 at 1:37 PM