PingZing
@pingzing.xyz
36 followers 110 following 140 posts
Writer, programmer, occasional baker. Any/all pronouns. Avatar by @illusionofmana.bsky.social. Banner art by NSilver.
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pingzing.xyz
(Drawn by @pixelatederic.bsky.social who was quite patient with me)
pingzing.xyz
Been quiet about the game, but I've been making some progress on cutscenes. But mostly, I've been waiting for...
player character sprites!
#indiegames #indiedev #gamedev
pingzing.xyz
what

WHAT

W H A T
pingzing.xyz
And looking at the Eth wallet at least, it looks like they didn't actually get anything. It's all meme coins.
pingzing.xyz
I'm a big fan of safety razors. There's a definite learning curve, and it takes some trial and error to find blades your face likes, but it's so much easier to get a smooth face with one.

If anyone goes this route, I recommend a sampler pack of blades to start.
pingzing.xyz
Silksong's good. Picked it up, played for about an hour. It's Hollow Knight, Again, which is pretty much what I wanted.
pingzing.xyz
The second is more exciting for me personally: a dialogue previewer! No more booting up the game just to see if my dialogue actually fits, or if it feels right! I reused my existing DialogueBox control with *almost* no changes.

#indiegames #indiedev #gamedev
pingzing.xyz
Two things tonight! The first is short and sweet. The inventory has a blinky cursor now! Also planning on adding a little panel to the top with item names.

#indiegames #indiedev #gamedev
pingzing.xyz
I *adore* both the character concept, and the execution of it. Love it love it love it!
pingzing.xyz
Tonight's room.

When you've got a good tileset (thanks, affordable asset packs!) they're fun! Like little narrative jigsaw puzzles, that fight you occasionally re: collision sizes and y-sort offsets.

#indiegames #indiedev #gamedev
pingzing.xyz
You ever get real deep into the coding mines? Where you're like, four nested function calls deep, you can't keep the context in your head anymore?

Nothing better than saying "no, fuck it" and deleting it in favor of something simple.

#indiegames
pingzing.xyz
I'd be too busy making googly eyes at that Terra print...
(though the centaurs are also lovely!)
pingzing.xyz
Fortunately, the actual change was simple: introduce new a new TileMapLayer that includes a bool for "bump Z-index during screen transition", and use that for walls. Then make the room transition code hunt down those layers, bump their Z-index during, and undo while cleaning up.
pingzing.xyz
It kinda sucks, because my screen transition code is already some of the most complex, sensitive, and load-bearing code in the game. It's this carefully-orchestrated, five-step process that fire multiple events with specific ordering requirements.
pingzing.xyz
Today's dumb bug: in interior screen transitions, player draws atop walls.
Bugfix: Introduce brand new kind of TileMapLayer that can opt into having its Z-index increased temporarily during screen transitions.

#indiegames #indiedev #gamedev
Reposted by PingZing
pastacrylic.bsky.social
Commissions I finished this week. #art #mlpfim
pingzing.xyz
If you read the rest of the thread, I think you can see how well the "small" thing is going =D
pingzing.xyz
Got halfway through putting together the first big cutscene. Realized that without making each actor do a little motion of some kind every time they spoke, keeping track of who was talking would be way too hard. So, reluctantly: name tags.

#indiegames #indiedev #gamedev
A screenshot of a video game in progress. It is a top-down Zelda-style view with placeholder graphics. The player character is a blue box with a placeholder "horn" sticking out on top. There is another placeholder NPC to their right displayed as a green box. The top of the screen displays a dialogue box, now adorned with a gray name tag that reads "Te'cha". The dialogue reads "I stopped by your house earlier, but you weren't the--whoa!"
pingzing.xyz
Because my Player is made up of multiple sprites, I had to attach a Reflector component to each sprite. This had some interesting side effects at first...
(Reflectors can now specify an offset to deal with this.)

#indiegames #indiedev #gamedev
pingzing.xyz
Working on an interior scene, as it's part of the first major cutscene. Part of it calls for the player character to look into a mirror, which meant I had to figure out How To 2D Mirror. Very happy with the result though!

#indiegames #indiedev #gamedev
Reposted by PingZing
erikmcclure.com
please stop punishing itch.io for being stuck under a boot, and please stop suggesting utterly deranged solutions like "why not make your own payment processor": voidfox.com/blog/payment...
Payment Processor Fun 2025 -- Making Your Own MSP
voidfox.com
pingzing.xyz
I love how vibrant everything is. Who's the pegasus, and what's the story behind the scene?
Reposted by PingZing
paulaperoff.bsky.social
For the rest of the week, I'm going to give anyone who requests a commission a 15% discount (just write the current date in the form when you send it in)
paulaperoff.bsky.social
My guinea pig unexpectedly passed away so I am going to open up comms temporarily so I can deal with some vet bills that I wasn't too prepared for. Please fill out the form in my bio if you'd like a slot, I'm only taking about 8-10 at this time.
Form: forms.gle/nVnHrheKtRHE...
Reposted by PingZing