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pipe777.bsky.social
pipe
@pipe777.bsky.social
I usually making game(s).
eng, kor

itch: https://pipe777x.itch.io/
Pinned
Drawing teach me how to hate myself more
February 8, 2026 at 3:21 PM
Reposted by pipe
oh

this seems bad

gigantic fyi for anyone using notepad++

notepad-plus-plus.org/news/hijacke...
February 2, 2026 at 6:43 PM
😀👍
『アークナイツ: エンドフィールド』 にてギルベルタとアイビーエナのオペレーター記念画像を描かせて頂きました!よろしくお願いいたします。
February 2, 2026 at 1:48 PM
Reposted by pipe
>画像生成・変換AIであるNano BananaがChromeに直接統合された。画像をダウンロード→加工→再アップロードといった作業や、別のタブで加工するといった手間を省き、現在ブラウザウィンドウ内で開いている画像を、サイドパネルに説明を入力するだけで即座に加工できるようになる gihyo.jp/article/2026/01/ge...

ふむふむ。つまり X が Grok を使ってやってるようなことを Web 全体でできるわけか。ホンマ、蓋を開けてしまったねぇ
Google、ChromeのAI機能の大幅な強化を発表 ―Nano Bananaを統合、Geminiサイドパネル、アプリ連携、エージェントのような自動ブラウズも
Googleは2026年1月28日、Chromeの最新アップデートでGeminiによるAI機能を大幅に拡張することを発表した。
gihyo.jp
January 29, 2026 at 3:45 AM
This engine keeps growing.
Maybe Godot can replace Unity in the future?

#Godot
A new Godot version, a new release page :)!

godotengine.org/releases/4.6/

I had the pleasure of working on the Godot 4.6 release page. It was a very enjoyable experience, and I hope people will like it.

#godotengine #webdev #threejs
January 27, 2026 at 8:07 AM
These days, I'm writing in-game editor for my puzzle game.
January 20, 2026 at 10:00 AM
January 10, 2026 at 7:17 AM
I just downloading this game demo now.
Cairn is climbing onto another platform you love!

We’re happy to announce Cairn will launch day one on @gog.com alongside PS5 and Steam.

The adventure begins on January 29th!
January 9, 2026 at 3:14 PM
January 7, 2026 at 10:06 AM
December 29, 2025 at 7:40 AM
Enemies no longer spawn randomly.
And they spawn smoothly!

#gamedev #indiedev #indiegame
December 26, 2025 at 3:32 PM
I Drew this art a few months ago.
Thanks.

IMPORTANT: I'm not a Furry
#art #draw
December 22, 2025 at 1:04 PM
Now, the enemy can shoot bullets.

#gamedev #devlog
December 20, 2025 at 4:19 AM
Health Point UI added.

#GameDev #gamedev #devlog
December 8, 2025 at 5:53 AM
Recent work.
#GameDev
November 29, 2025 at 9:12 AM
I upgraded the editing code for my project.
#gamedevelopment
September 30, 2025 at 5:01 AM
My ray collision code working!
#GameDev
September 4, 2025 at 12:21 PM
25/6/14 doodle
June 24, 2025 at 11:50 AM
Import a model.
May 14, 2025 at 2:53 AM
My game update:
- NEW colorful circles added!
#Coding #GameDev
April 14, 2025 at 10:11 AM
akita neru
February 4, 2025 at 8:13 AM
Reposted by pipe
If you're struggling with level design I personally use 2 methods to get the ball rolling.

Start with a place that's visually interesting, and actually write down everything that happens.

For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.
November 4, 2024 at 7:27 PM
Game Update:

Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.

#gamedev #Indiegame
October 17, 2024 at 8:49 AM