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pipe777.bsky.social
pipe
@pipe777.bsky.social
I make a video game with a custom engine.

게임개발
I Drew this art a few months ago.
Thanks.

IMPORTANT: I'm not a Furry
#art #draw
December 22, 2025 at 1:04 PM
Now, the enemy can shoot bullets.

#gamedev #devlog
December 20, 2025 at 4:19 AM
Reposted by pipe
Snow angel Panty! 💖
December 11, 2025 at 6:11 PM
Health Point UI added.

#GameDev #gamedev #devlog
December 8, 2025 at 5:53 AM
Recent work.
#GameDev
November 29, 2025 at 9:12 AM
I upgraded the editing code for my project.
#gamedevelopment
September 30, 2025 at 5:01 AM
My ray collision code working!
#GameDev
September 4, 2025 at 12:21 PM
25/6/14 doodle
June 24, 2025 at 11:50 AM
Import a model.
May 14, 2025 at 2:53 AM
My game update:
- NEW colorful circles added!
#Coding #GameDev
April 14, 2025 at 10:11 AM
Reposted by pipe
1. LLM-generated code tries to run code from online software packages. Which is normal but
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
LLMs hallucinating nonexistent software packages with plausible names leads to a new malware vulnerability: "slopsquatting."
LLMs can't stop making up software dependencies and sabotaging everything
: Hallucinated package names fuel 'slopsquatting'
www.theregister.com
April 12, 2025 at 11:43 PM
akita neru
February 4, 2025 at 8:13 AM
Reposted by pipe
If you're struggling with level design I personally use 2 methods to get the ball rolling.

Start with a place that's visually interesting, and actually write down everything that happens.

For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.
November 4, 2024 at 7:27 PM
Game Update:

Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.

#gamedev #Indiegame
October 17, 2024 at 8:49 AM