Michael Evans
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primalace.bsky.social
Michael Evans
@primalace.bsky.social
Principal Game Designer. He/him.
Work marches ever on on my #lowpoly #godot project. It barely looks like anything has change since my last post but believe me, I've put far too much effort into the pettiest of things no one would ever notice but me! Also added pitch ladders, roll indicator, compass trackers and targetting brackets
December 18, 2025 at 7:19 PM
Reposted by Michael Evans
Hi everyone. I have one last gift to give to the world for my 40th birthday.

The Secret Project is done, and now publicly released:

It's the Homeworld Mobile Tech Manual.

www.homeworlduniverse.com/homeworld-mo...
Homeworld Mobile - Technical Manual and Report - Homeworld Universe
It’s been a year since the Homeworld story of the Nimbus universe came to an end. The final mission report has now been declassified to honor Task Force
www.homeworlduniverse.com
December 15, 2025 at 7:50 PM
Reposted by Michael Evans
Hi everyone.

I have one other gift to share for my 40th Birthday: TrekCaptains. I'm releasing the first version of my perfect Star Trek game publicly, for free, for testing and play.

I've talked a lot about this game over the past decade. now it's time to share

www.patreon.com/posts/145782...
December 13, 2025 at 8:37 PM
Finally have something worth showing with my #lowpoly starfighter in #Godot. It is surprisingly fun to just fly around destroying these asteroids but there are 3000 of them in this scene and most of them break apart to reveal a smaller asteroid within, so it might take a while to get them all...
December 13, 2025 at 11:53 AM
Decided it's best to go back and recreate the #lowpoly version of this starfighter in #blender. I'll revist a high poly version later. Going to try and work out some sort of launch sequence from a launch bay using this now.
December 9, 2025 at 4:21 PM
Reposted by Michael Evans
Anyone need any graphic design? Game textures? 3D modelling?

Look, if it's a small enough project I'm willing to do it free or minimal compensation.

Literally no one is commissioning or hiring me and at this point I'm desperate to put *something* new on my portfolio
December 8, 2025 at 5:16 AM
Trying to flesh out the design of that #lowpoly starfighter I made in #blender semi-successfully I think. Still feels more like a sketch because I'm not deliberately driving the details as much as I would like but I'm also not super good at modelling so...
December 8, 2025 at 12:59 AM
Reposted by Michael Evans
I used to be super into designing spacecraft but over the years have sort of maxed out my interest in that particular domain, however once in a while it still Calls to me
inb4 'homeworld vibes' lol
December 4, 2025 at 9:56 PM
#lowpoly Starfighter sketch in #blender

I really like how this came out. A lovely combination of ship designs and aesthetics I like and tried out a simple scifi trim sheet collage thing for the texture. The "wings" are meant to be able to fold up under the craft for landing/launching.
December 4, 2025 at 10:15 PM
Reposted by Michael Evans
If you needed another reason to buy Gunner Heat PC, they recently did an interview on AI usage in gamedev and their response is absolutely worth highlighting:

"First of all, the proliferation of LLMs and other generative AI products is an active, top-down consolidation of power by tech capital."
December 1, 2025 at 6:32 PM
Reposted by Michael Evans
Found the old wireframe of the heavy fighter, originally set to the iconic PSX Demo 1 music by Harry Holmwood. More importantly, here's an interview by @darylbaxter.com with the man (on the back of @f4mi.bsky.social's excellent video about period UI magic) - darylbaxter.com/posts/harry-...
November 26, 2025 at 1:44 AM
Reposted by Michael Evans
November 21, 2025 at 6:41 PM
Reposted by Michael Evans
A recreation of Colin Cantwell's original spacecraft designs for Star Wars: X-wings and a Star Destroyer.
#space #art by Isaiah.
www.artstation.com/artwork/x3VW1R
November 21, 2025 at 5:27 PM
Reposted by Michael Evans
Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
November 22, 2025 at 3:12 AM
youtu.be/cfipwefB0Ac?...

Another apt video recommendation.
November 22, 2025 at 9:58 AM
Reposted by Michael Evans
doodled a ship in class and decided to model it #blender3d
#scifiart
November 21, 2025 at 12:23 AM
Reposted by Michael Evans
A friend of mine inspired me to do some low poly + low rez modelling and I wanted to make a little picket ship.
November 18, 2025 at 11:33 PM
I couldn't help myself, but here's a little #lowpoly animation for you @norsehound.bsky.social. Made in #blender
November 18, 2025 at 11:00 PM
Reposted by Michael Evans
Some space action I'm working on #towerdefense #autobattler #indiegames #gaming #gamedev #godot
November 16, 2025 at 8:58 AM
3D artists, show your wireframes!
November 14, 2025 at 7:47 PM
youtu.be/rmOYjkvttNs?...

This is an apt recommendation considering what I've been doing and thinking about recently.
What we lost when graphics got better...
YouTube video by SharkPig Gaming
youtu.be
November 14, 2025 at 3:48 PM
Reposted by Michael Evans
As an aside I am looking for work also. It's been difficult for me to put my head into looking for a job since I'm also Full Time Dad. Doing Game Design and Patreon is like the only thing keeping me sane.
Hey so, today is my last day at Crystal Dynamics apparently. I joined the company in 2018 to work on Marvel's Avengers and it's been the longest (and best) job I've ever had. It now means I'm looking for work, so if you know of any senior writer/narrative designer positions please send them my way.
November 13, 2025 at 6:51 PM
More #lowpoly #blender #spaceship action from an imagined 1993 space game! I think I'm getting the hang of creating these spaceships with the right level of detail now.
November 9, 2025 at 1:27 PM
A wireframe version, as a treat.
November 8, 2025 at 8:46 PM
It was surprisingly difficult to create a truly low poly #spaceship in #blender that meets my strict visual demands of it looking like an FMV from a fictional game between the years 1993 and 1995, but I think this mocked-up VHS found footage does the job and is really cool!
November 8, 2025 at 4:35 PM