Michael Evans
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primalace.bsky.social
Michael Evans
@primalace.bsky.social
Principal Game Designer. He/him.
Work marches ever on on my #lowpoly #godot project. It barely looks like anything has change since my last post but believe me, I've put far too much effort into the pettiest of things no one would ever notice but me! Also added pitch ladders, roll indicator, compass trackers and targetting brackets
December 18, 2025 at 7:19 PM
Finally have something worth showing with my #lowpoly starfighter in #Godot. It is surprisingly fun to just fly around destroying these asteroids but there are 3000 of them in this scene and most of them break apart to reveal a smaller asteroid within, so it might take a while to get them all...
December 13, 2025 at 11:53 AM
Decided it's best to go back and recreate the #lowpoly version of this starfighter in #blender. I'll revist a high poly version later. Going to try and work out some sort of launch sequence from a launch bay using this now.
December 9, 2025 at 4:21 PM
Trying to flesh out the design of that #lowpoly starfighter I made in #blender semi-successfully I think. Still feels more like a sketch because I'm not deliberately driving the details as much as I would like but I'm also not super good at modelling so...
December 8, 2025 at 12:59 AM
#lowpoly Starfighter sketch in #blender

I really like how this came out. A lovely combination of ship designs and aesthetics I like and tried out a simple scifi trim sheet collage thing for the texture. The "wings" are meant to be able to fold up under the craft for landing/launching.
December 4, 2025 at 10:15 PM
I couldn't help myself, but here's a little #lowpoly animation for you @norsehound.bsky.social. Made in #blender
November 18, 2025 at 11:00 PM
3D artists, show your wireframes!
November 14, 2025 at 7:47 PM
More #lowpoly #blender #spaceship action from an imagined 1993 space game! I think I'm getting the hang of creating these spaceships with the right level of detail now.
November 9, 2025 at 1:27 PM
A wireframe version, as a treat.
November 8, 2025 at 8:46 PM
It was surprisingly difficult to create a truly low poly #spaceship in #blender that meets my strict visual demands of it looking like an FMV from a fictional game between the years 1993 and 1995, but I think this mocked-up VHS found footage does the job and is really cool!
November 8, 2025 at 4:35 PM
I've discovered how to use #blender compositor after watching a tutorial to do VHS style effects and frankly, I shouldn't have this power.
October 25, 2025 at 10:34 PM
More #spaceship doodling
January 26, 2025 at 11:20 PM
January 26, 2025 at 9:26 PM
Imma doodling mah spaceship. I have barely picked up a pen and used one to draw anything in years, but I want to be able to draw the things I enjoy looking at. I'm happy with most of this one.
January 26, 2025 at 9:14 PM
Old procedurally generated #spaceship machine I made in #blender. I would play for days messing with all the parameters and nodes and just render anything that came out especially good. I've got hundreds of these renders gathering dust 😅
January 25, 2025 at 7:28 PM
If you see this, share a vehicle

Bold colours and stripes always make spaceships look cool.
January 16, 2025 at 8:26 PM