https://raphaelameaume.com
https://fragment.tools
It's 100% compatible with the previous version but has a bunch of new exciting features.
Let's look at one thing a day everyday (until I don't have anything new to show).
fragment.tools
Love at first sight
Love at first sight
#StopViolenceMotorisée #JeSuisPaul
#StopViolenceMotorisée #JeSuisPaul
Hit me up if you're around and wanna talk about shaders and creative coding! 👋
www.kikk.be
Hit me up if you're around and wanna talk about shaders and creative coding! 👋
www.kikk.be
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
#webgl #threejs #creativecoding
#webgl #threejs #creativecoding
It's the social network for creatives.
Claim your handle, create a profile, and start connecting with others.
Join our community today!
👉 okaydev.co/social
It's the social network for creatives.
Claim your handle, create a profile, and start connecting with others.
Join our community today!
👉 okaydev.co/social
A big thanks to @arnaudrocca.bsky.social who added the long awaited TypeScript support 🙏
github.com/raphaelameau...
A big thanks to @arnaudrocca.bsky.social who added the long awaited TypeScript support 🙏
github.com/raphaelameau...
Compute the shortest distance between a 2D point and a curved path made of two segments and a quadratic bezier curve then project the point on path with linear interpolation.
#madewithfragment
Compute the shortest distance between a 2D point and a curved path made of two segments and a quadratic bezier curve then project the point on path with linear interpolation.
#madewithfragment
made with WebGPU, compute shader, and a fully custom material
r3f.maximeheckel.com/webgpu/glass
made with WebGPU, compute shader, and a fully custom material
r3f.maximeheckel.com/webgpu/glass
bleuje.com/physarum-exp...
bleuje.com/physarum-exp...
No ads. No algorithms. No BS.
Just real connections, real work, real value.
That’s OKAY SOCIAL.
Creatives, devs, designers, businesses — get in early. Help shape it.
No ads. No algorithms. No BS.
Just real connections, real work, real value.
That’s OKAY SOCIAL.
Creatives, devs, designers, businesses — get in early. Help shape it.
I finally sat down to write about what I learned building a Volumetric Lighting effect for the web
In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project
blog.maximeheckel.com/posts/shapin...
I finally sat down to write about what I learned building a Volumetric Lighting effect for the web
In it, I detail how to blend raymarching with post-processing to create beautiful atmospheric light to elevate your next WebGL project
blog.maximeheckel.com/posts/shapin...
Including small fixes, dependencies update and a major cleanup of the NPM package.
Full changelog:
github.com/raphaelameau...
Including small fixes, dependencies update and a major cleanup of the NPM package.
Full changelog:
github.com/raphaelameau...
Fixing the small issues now before moving onto the next thing...
Fixing the small issues now before moving onto the next thing...
→ three.tools
→ three.tools
Inspect and tweak any @threejs.org website with ThreeTools Chrome extension.
Registrations for the beta open at 5:00PM (CET)
three.tools
Inspect and tweak any @threejs.org website with ThreeTools Chrome extension.
Registrations for the beta open at 5:00PM (CET)
three.tools
Inspect and tweak any @threejs.org website with ThreeTools Chrome extension.
Registrations for the beta open at 5:00PM (CET)
three.tools
Until then, the new site will be greyed out.
Register on three.tools to get notified when it opens.
Until then, the new site will be greyed out.
Register on three.tools to get notified when it opens.
PresentationAPI + WebRTC and MediaStream
➡️ Poor quality
PresentationAPI + Blob
➡️ Missing frames
PresentationAPI + DataURL
➡️ Poor performances
OffscreenCanvas can't be transferred through PresentationConnection.
Any ideas?
PresentationAPI + WebRTC and MediaStream
➡️ Poor quality
PresentationAPI + Blob
➡️ Missing frames
PresentationAPI + DataURL
➡️ Poor performances
OffscreenCanvas can't be transferred through PresentationConnection.
Any ideas?